Forge Model

Forge suite — polygonal and box modeling via Blender bpy + bmesh + modifier stacks. Produces a clean, export-ready .blend/mesh datablock (quad base mesh + non-destructive modifier stack) plus a headless QA render PNG: primitives, extrude, inset, bevel, loop cuts, bridge loops, modifier stacks (Mirror, Array, Solidify, Bevel, Subsurf, Shrinkwrap, WeightedNormal, SmoothByAngle), depsgraph-evaluated geometry reads, and programmatic mesh validation. Use whenever asked to "model a polygonal mesh", "box-model a character/prop", "model a hard-surface/organic mesh", "make a hard-surface asset", "create a base mesh", "add bevel", "add subdivision", "add array modifier", "add mirror modifier", "extrude/inset faces", or "sculpt base". For a toleranced mechanical part use forge-parametric; for scatter/L-system/SDF use forge-procedural; for retopo/LOD/topology repair use forge-topology. Hands off to forge-uv (seams), forge-material (PBR shading), forge-topology (retopo/LOD), forge-render (headless QA render), and forge-va

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luminary19/atelier/tree/main/skills/forge-model commit 5301a4e71b

Frequently asked questions

npx skillmds@latest add luminary19/forge-model