Forge Rig

Forge suite — armatures, IK/FK, skinning/weights, and blend shapes / morph targets. Build a complete character or mechanical rig: create bone hierarchies, add IK (inverse kinematics) or FK (forward kinematics) constraints, bind a mesh with automatic or manual weights, enforce the 4-influence game-ready limit, AUTHOR shape keys / morph targets and their corrective drivers (facial FACS / ARKit-52 / corrective — the *animation* of those shapes is forge-animate), and export a verified rig to glTF / FBX / USD. Use whenever asked to rig a character, add bones, weight paint, skin a mesh, set up IK chains, add or author blend shapes, morph targets, shape keys, corrective shapes, or pose/deform a mesh for animation. Hands off to forge-animate for keyframing, shape-key/morph *animation*, and NLA baking; to forge-export for final format export; to forge-validate for the gate. HEADLESS-ONLY: driven from code via bpy Python scripts, output verified by reading a PNG. Part of the Forge suite.

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luminary19/atelier/tree/main/skills/forge-rig commit 1557591140

Frequently asked questions

npx skillmds@latest add luminary19/forge-rig