Forge Texture

Forge suite — texture baking and procedural texture authoring (the lookdev texture layer). Bakes normal maps, ambient occlusion, curvature, displacement/height, and combined PBR map sets from a high-poly source onto a low-poly mesh with cage support — headlessly via Blender + Cycles. Also builds procedural shader networks (Noise/Voronoi/Wave/Gradient nodes) and bakes them to tileable PNGs, generates PBR map sets from a single albedo image, downloads CC0 textures from PolyHaven or ambientCG, and compresses finals to KTX2 or WebP. Use whenever asked to: bake textures, bake normals, bake AO, high-poly to low-poly bake, cage bake, transfer detail from sculpt, bake curvature map, bake displacement or height map, bake PBR maps, build a procedural material and bake it, convert height to normal, make a tileable texture, compress textures to KTX2, flip normal map green channel for Unreal/DirectX, download a free PBR texture, or generate a seamless texture. HEADLESS-ONLY: driven from code, output verified by reading a

luminary19 9b4f579 7 files · 77.4 KB Updated

File contents

luminary19/atelier/tree/main/skills/forge-texture commit 9b4f579a0d

Frequently asked questions

npx skillmds@latest add luminary19/forge-texture