Forge Topology

Forge suite — topology & edge-flow discipline. Audit, repair, and enforce mesh quality before any downstream work (subdivision, rigging, baking, export, booleans). Produces: JSON topology report, auto-repaired mesh, wireframe QA PNG, LOD chain GLBs, and boolean-cleaned geometry. Use whenever you need to: audit topology, fix non-manifold geometry, check or place poles, enforce quad flow, retopologize a high-poly mesh, generate an LOD chain, decimate for web/game budgets, run QuadriFlow or Voxel remesh, bake high-to-low normals, repair after a boolean operation, validate watertightness, apply a TRS or axis-swap to an existing mesh, serialize a quaternion for export, or bake handedness/ up-axis conversion into the geometry before export. Defining the project-wide coordinate system, handedness, scale unit and pivot rules is **forge-standards**'s job — this skill OPERATES on a mesh, it does not set the standard. Also triggers on: "bad normals", "flipped faces", "ngon cleanup", "LOD0 LOD1 LOD2", "simplify mesh", "r

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npx skillmds@latest add luminary19/forge-topology