Forge Uv

Forge suite — UV unwrapping, seam placement, island packing, texel density normalization, UDIM tile layout, and distortion/checker verification for 3D assets. Produces a validated UV map (non-overlapping bake channel + layout PNG) that downstream baking, material, and export skills can consume without rework. (The project-wide texel-density BUDGET is set in forge-standards; this skill normalizes a mesh's UVs to hit it.) Use whenever UV unwrapping a mesh, placing seams, packing UV islands, normalizing texel density, setting up UDIMs, checking UV stretch or distortion, generating a UV layout PNG, validating UV overlaps, running a checker-map render, preparing UVs for texture baking, or correcting UV scale before export. Trigger phrases: "unwrap", "UV seams", "pack islands", "normalize texel density", "fix UV texel density", "texel density on a UV map", "UDIM", "UV checker", "UV layout", "UV distortion", "UV stretch", "UV overlap", "UV validation", "bake UVs", "lightmap UV", "UV scale". HEADLESS-ONLY: driven fro

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File contents

luminary19/atelier/tree/main/skills/forge-uv commit b2088c99c4

Frequently asked questions

npx skillmds@latest add luminary19/forge-uv