Herdr Agent
Build and control an AI-agent fleet in the root agent's Herdr tab. Keep the root pane as orchestrator; add each sub-agent as a right-hand split; equalize all columns; then start, prompt, wait, read, monitor, steer, or tear down through the herdr CLI.
Use Herdr concepts, not tmux assumptions. Let the server do the work: herdr agent prompt --wait submits and waits in one request, herdr agent wait is event-driven, and herdr api snapshot reports the whole fleet in one call. Relay reply deltas rather than whole panes to protect the context and token budget.
Choose the Workflow
| Request | Follow |
|---|---|
help, or what this does and how to drive it |
Help below — answer and stop |
| Spawn sub-agents beside root | Phases 1–2, then 4–5 if assigning work |
| Message an existing agent | Phases 3–5 |
| Read without sending | Phase 3, then Phase 5 read only |
| Check what the fleet is doing | Phase 6 |
| Broadcast to a fleet | Phases 3 and 7 |
| Focus/steer a pane | Phase 3, then Phase 7 |
| Close workers | Phase 7 teardown |
| Main agent's own context is filling up | Phase 8 HANDOFF |
Read only the reference needed by that branch:
- See
references/herdr-recipes.mdfor guarded grid spawning, equalization semantics, multi-line prompts, focus, and troubleshooting. - See
references/delivery-and-waiting.mdfor the one-call prompt contract, error codes, wait semantics, reading replies, and the no-agent fallback. - See
references/fleet-monitoring.mdfor snapshot status, sidebar badges, notifications, and the run report. - See
references/context-succession.mdfor the main agent's context gate, HANDOFF procedure, and handoff brief template.
Answer a Help Request
Resolve this branch before Prerequisites. A help request runs no herdr command, touches no pane, and changes nothing, because someone asking how this works may not have Herdr installed yet. Take it on help, --help, /herdr-agent help, or any plain question about what the skill does or how to drive it. Answer, then stop: no fleet work, no completion report.
herdr-agent — build and control an AI-agent fleet in your Herdr tab.
WHAT YOU CAN ASK FOR
spawn "spin up agents named tests and docs beside my pane"
message "ask reviewer to summarize the open PRs"
read "show me what tests said" (reads only, sends nothing)
status "what is my fleet doing right now?"
broadcast "tell every agent to pull latest main"
steer "focus the docs pane so I can type in it"
teardown "shut the fleet down" (asks before closing anything)
handoff "keep driving this run when your context fills up"
help this summary
HOW IT BEHAVES
Your pane stays the orchestrator and is never closed by accident.
Workers land as equal-width columns in that same tab, not new tabs.
A prompt aimed at a busy or blocked agent is refused before it is sent.
Every send waits for a settled state, and blocked, stalled or timed-out
agents are reported rather than silently retried.
Closing panes, tabs, workspaces or the server needs your approval.
WHAT IT NEEDS
herdr 0.9.0 or later on PATH, a running server (`herdr status`), and this
session inside a Herdr pane (HERDR_ENV=1).
Not for tmux or GNU screen — use tmux-agent-comms there.
For a narrower question such as how to broadcast, answer from that one phase instead of printing the whole block, and name the phase so the user can ask for it again by name.
Done when: the user has the summary or their specific answer, and no herdr command ran.
Check Prerequisites
- Run
command -v herdrandherdr status. If the server is unavailable, ask the user to start Herdr from a real terminal; never run bareherdrfrom a non-TTY shell. - Confirm
HERDR_ENV=1. Outside a Herdr pane, do not inspect or control the focused session. - Resolve the root pane, tab, and workspace from
HERDR_PANE_ID,HERDR_TAB_ID, andHERDR_WORKSPACE_ID, or fromherdr pane current --currentand list/get commands. - Run agents directly in Herdr panes. Do not nest tmux when agent detection is required.
- Treat the installed CLI as authoritative. Check uncertain commands with
herdr <group>rather than inventing flags. Client and server versions can differ after an update;herdr statussays whether the server supports what you are about to use.
Follow Non-Negotiable Rules
- Keep root as a role. Never replace or close the root pane during fleet work. The one exception is a Phase 8 HANDOFF, where the orchestrator role migrates to a ready successor pane; even then the outgoing pane is retired to read-only, never closed without Rule 8 confirmation.
- Run exactly one orchestrator. Only the current main agent writes to fleet panes. After a HANDOFF ack, the outgoing agent issues no further prompts, splits, or closes.
- Parse IDs. Read opaque workspace/tab/pane IDs from JSON; never infer them from display order. A pane moved to another workspace gets a new ID.
- Use one equal-width row. Split the current rightmost pane
right, keep every worker in the root tab, then run the equalizer. Create separate tabs only when the user explicitly requests isolation. - Fail closed before writes. Herdr refuses a
blockedtarget itself, but not aworkingone, and its wait tracks lifecycle state rather than one turn. Reject missing, ambiguous,working, or unverifiable targets yourself before dispatching. - Wait before follow-ups. Never prompt while an agent is working. Every follow-up is its own
agent prompt --waitcycle. - Surface blockers. A trust, auth, or permission prompt needs a human. Focus the pane, notify, and never answer the dialog for them.
- Confirm destruction. Closing panes, tabs, workspaces, or the server can lose work. Obtain explicit approval and preserve the orchestrator pane unless the user says otherwise.
- Gate your own context. Self-check at every Phase 8 gate point; at or above the threshold, HANDOFF instead of continuing to fill this window.
Phase 1 — Resolve Root Context
command -v herdr >/dev/null || { echo "Error: herdr is not installed" >&2; exit 1; }
test "${HERDR_ENV:-}" = 1 || { echo "Error: not running inside a Herdr pane" >&2; exit 1; }
herdr status || { echo "Error: Herdr server is unavailable" >&2; exit 1; }
root_pane="${HERDR_PANE_ID:?}"; root_tab="${HERDR_TAB_ID:?}"; ws="${HERDR_WORKSPACE_ID:?}"
Resolve project_dir from the root pane's cwd, falling back to the current directory. Resolve the skill's scripts/ directory by probing repo-local installs before global ones.
Done when: server status passes and concrete root_pane, root_tab, ws, and project_dir values are recorded.
Phase 2 — Spawn and Ready the Fleet
Before spawning, define each worker's unique name, agent kind, task, and expected deliverable. Placement and launch are two steps: herdr agent start never creates or moves layout, and requires a pane already sitting at its shell prompt.
Use the canonical spawn_sub workflow in references/herdr-recipes.md:
- Run
next_grid_split.py --root-pane "$root_pane"to plan the rightmost split. - Split with
--direction right --no-focusinproject_dir, passing--env "HERDR_ROLE=<name>"so the worker can read its own role instead of being told it in every prompt. - Parse the new pane ID from JSON.
- Run
next_grid_split.py --equalize --root-pane "$root_pane"; abort on any error or non-convergence. - Rename the pane, then
herdr agent start <name> --kind KIND --pane <id> --timeout 60000. - Badge the worker with its job:
python3 scripts/badge.py <name> --title "<job>" --token role=<role>.
agent start is the readiness gate: it returns only once Herdr detects the expected agent and considers it interactive-ready, and returns agent_not_ready immediately if the agent booted into a dialog. There is no separate readiness pass. Names must match [a-z][a-z0-9_-]{0,31} and be unique among live agents. Pass native agent flags only after --; never fold the task into argv.
Confirm the fleet with python3 scripts/fleet_status.py --tab "$root_tab" --fail-on-blocked before assigning any work.
Done when: every worker has a unique name and pane ID in root_tab, the layout widths differ by at most one cell, root remains active, and every agent start returned success.
Phase 3 — Resolve One Exact Target
Run herdr agent get <name> or herdr pane get <pane-id>. If a name is missing or ambiguous, list agents and ask; never silently retarget. agent_not_found means the pane hosts no detected agent — start one, or take the pane-surface fallback in references/delivery-and-waiting.md. Record both the name and pane ID and use that same ID for every later mutation.
Done when: one existing target resolves uniquely and its status is valid.
Phase 4 — Prompt Safely
python3 "$here/preflight_send.py" "$target" >/dev/null || exit $?
herdr agent prompt "$target" "$task" --wait --timeout 180000
The preflight refuses working (2), blocked (3), unverifiable (4), and no-agent (5) targets. The prompt then submits text plus Enter as one ordered write honoring bracketed paste, refuses a blocked target server-side before writing anything, gates on observed activity, and waits for the first settled state — all in one request. That is why this skill no longer captures a transcript baseline or plants a completion marker: there is no gap between send and wait to race.
Do not add --until idle --until done; those are the --wait defaults. Use --until only for a state-specific wait such as --until blocked.
Done when: the prompt returned success, or a named error code was propagated.
Phase 5 — Read and Verify
Map the failure first. agent_blocked means nothing was sent and a human is needed. agent_prompt_stalled means it was submitted but no activity followed — inspect, never blindly resend. timeout means no settled state inside the budget. Propagate all three; do not report them as replies.
On success, read a capped transcript and relay only the relevant delta:
herdr agent read "$target" --source recent-unwrapped --lines 80
Accept idle or done as settled; they differ only in whether the completion has been marked seen. If raising --lines reveals no more output, the agent is on the terminal's alternate screen — use the file fallback in references/delivery-and-waiting.md rather than a bigger line count.
Done when: the requested reply is captured and verified, or blocked/stalled/timeout evidence is reported without further writes.
Phase 6 — Monitor and Report
python3 "$here/fleet_status.py" --tab "$root_tab"
One herdr api snapshot call renders every agent's status, badge and title, sorted by attention, at flat cost for any fleet size. Prefer it over per-agent herdr agent get polling, which costs N round trips and can report a fleet state that never existed at one instant.
Keep the human oriented without making them read panes:
- Badge each worker as its job changes:
python3 scripts/badge.py <name> --token phase=<phase>. Display-only, so it never perturbs waits or rollups. - Notify only for events that need them:
herdr notification show "Agent blocked" --body "<name> needs input" --sound request, and once at run completion with--sound done.
See references/fleet-monitoring.md for field caps, token semantics, and workspace-level rollups.
Done when: the current fleet state came from a snapshot call, not from memory of what was dispatched.
Phase 7 — Broadcast, Steer, or Tear Down
- Broadcast: run
scripts/broadcast.sh "<task>" <targets...>. It resolves all targets from oneagent list, dedupes, refuses unsafe ones, dispatchesagent prompt --waitconcurrently, and maps every error code to a reason.HAC_BADGE=1badges each row with its phase. - Steer: focus with
herdr agent focus <name>, which also marks that agent's completion seen. For follow-ups, repeat Phases 4–5. - Tear down: after explicit confirmation, close only worker panes created by this run. Close the root tab, workspace, or server only when explicitly requested. Never run
herdr server stopfrom an active session unless the user intends to stop every pane process.
Done when: every requested target has a recorded outcome and destructive actions match the user's confirmed scope.
Phase 8 — Hand Off the Orchestrator Role
Long fleet runs outlive one context window. Self-check your own usage at three gate points — before a spawn wave, before a broadcast, and after each relayed reply — never mid-cycle between a dispatch and its wait.
| Self-reported usage | Action |
|---|---|
P >= threshold (default 50, overridable in conversation) |
HANDOFF |
P < threshold |
Continue as main |
| UNKNOWN or unavailable | Count relayed reads and spawn waves; HANDOFF at 20 reads or 4 spawn waves |
HANDOFF spawns a successor with the same Phase 2 machinery — main-g<N> in the root tab, equalized, started through agent start — then delivers a compact handoff brief through the Phase 4 cycle and waits for the ack HANDOFF ACCEPTED gen=<N> fleet=<k>. After the ack, that pane is the orchestrator; this pane goes read-only and announces the new one with herdr agent focus main-g<N>. A successor that fails to start or never acks means the HANDOFF failed: stay main, report the orphan pane, and ask before closing it.
Read references/context-succession.md for the gate-point table, UNKNOWN fallback logging, full procedure, and the brief template. Never paste transcripts or diffs into a brief.
Done when: the gate decision is recorded with a percentage or an explicit UNKNOWN fallback, and any HANDOFF has a ready successor pane, a delivered brief, a received ack, and no write from the outgoing pane afterward.
Verify Expected Output
Expected output for a successful fleet operation:
Fleet: PASS
Root kept: w26:p1
Workers: reviewer=settled, tests=settled
Layout: 3 equal-width columns
Replies: 2 captured, 0 blocked, 0 timed out
Acceptance criteria:
- A
helprequest prints the usage summary, runs noherdrcommand, and emits no completion report. herdr statussucceeds and every target resolves uniquely.- Root remains in its original pane and all default workers share its tab.
- Spawned columns are equal within one terminal cell.
- Every prompt passed preflight and returned either success or a named error code.
- Every agent ends as settled, blocked, stalled, timed out, failed, or skipped — none disappear from the report.
- The closing status came from
fleet_status.py, not from recollection. - Errors and destructive confirmations are surfaced explicitly.
- The context gate is evaluated at each gate point, and any HANDOFF ends with exactly one acked orchestrator.
Handle Edge Cases
blocked: focus the pane, notify, and request human action.agent_not_found: no detected agent in that pane —agent startit, or drop to the pane-surface fallback.unknownstatus:herdr integration status, thenherdr agent explain <target> --jsonto see which rule matched.- Name collision: suffix the requested name; never reuse an existing agent accidentally.
- More than four panes: warn that columns become cramped; change layout only with user approval.
- Unequal grid: rerun the equalizer and abort worker launch if it still fails.
- Wrong workspace or accidental tab: stop, preserve work, and ask before moving or closing panes.
- Successor never acks: HANDOFF failed — stay main, keep the fleet, and report the orphan pane before asking to close it.
Emit the Step Completion Report
◆ Herdr Agent ([operation])
··································································
Server: √ pass
Root resolved: √ pass (pane · tab · workspace)
Targets: √ pass (N/N unique)
Layout/readiness: √ pass (if spawning; otherwise — n/a)
Delivery: √ pass (if prompting; otherwise — n/a)
Replies: √ pass (settled · blocked/stalled/timeouts reported)
Fleet snapshot: √ pass (N agents · statuses)
Context gate: √ pass (P% or UNKNOWN · continue | HANDOFF → main-gN)
Destructive action: — none (or confirmed scope)
Result: PASS | FAIL | PARTIAL