Esports Data
Keyless, public sources. No API key, no signup.
- Dota 2 → OpenDota (
api.opendota.com). Real JSON. Free tier ~60 req/min. - League of Legends esports → Leaguepedia Cargo (
lol.fandom.com). Structured rows. CC-BY-SA — attribute Leaguepedia when you reuse the data.
CRITICAL
- Dota 2 only for match/team/league data (OpenDota). LoL uses Leaguepedia Cargo.
- Leaguepedia is aggressively rate-limited. The throttle comes back as an
in-body error (
Leaguepedia API error: ...) on an HTTP 200 — not a 4xx. Results are cached ~30 min; don't hammer it. - No odds here. Bookmaker odds for esports are not available keyless. For
implied-probability signals, use
kalshi get_esports_odds --game=cs2orpolymarket get_esports_events. - Personal use. Third-party ToS apply (OpenDota MIT; Leaguepedia CC-BY-SA).
Quick Start
CLI:
sports-skills esports get_pro_matches --limit=10
sports-skills esports get_pro_teams --limit=10
sports-skills esports get_leagues --tier=premium
sports-skills esports get_lol_tournaments --region=Korea --limit=5
sports-skills esports lol_cargo_query --tables=Teams --fields=Name,Region --limit=5
Python:
from sports_skills import esports
esports.get_pro_matches(limit=10)
esports.get_lol_tournaments(region="Brazil")
Commands
| Command | Description |
|---|---|
get_pro_matches |
Recent Dota 2 professional matches (OpenDota) |
get_leagues |
Dota 2 leagues/tournaments, filter by tier (OpenDota) |
get_pro_teams |
Top Dota 2 teams by rating (OpenDota) |
get_match |
Detailed Dota 2 match by id (OpenDota) |
get_lol_tournaments |
Recent LoL esports tournaments (Leaguepedia) |
lol_cargo_query |
Raw Leaguepedia Cargo query (any table/fields) |
Leaguepedia Cargo reference
lol_cargo_query needs tables + fields. Common tables (fields vary — verify
with a small query first): Tournaments (Name, DateStart, DateEnd, League,
Region, Prizepool), MatchSchedule (Team1, Team2, Winner, DateTime_UTC, BestOf),
ScoreboardGames, Players, Teams. Full schema:
https://lol.fandom.com/wiki/Special:CargoTables.
Troubleshooting
Leaguepedia API error: You've exceeded your rate limit→ you're being throttled. Wait and retry; the connector caches for ~30 min to help.- Empty
matches/teamsfrom OpenDota → transient; OpenDota is volunteer-run best-effort infra with no SLA. Retry.