Analog Occultism / Industrial CRT Noir
Apply a cross-media visual language, not a subject, character, brand, or story. The
creative premise is: advanced systems seen through an obsolete recording medium.
The result should feel like a mysterious technical artifact recovered from a
forgotten research archive: intelligent, secretive, uncanny, severe, tactile, and
quietly beautiful.
Core Workflow
- Identify the subject and its essential identity. Preserve the subject's
recognizable structure, but treat it as evidence, artifact, specimen, icon, or
component of a larger system rather than a casual commercial presentation.
- Choose one dominant practical source. Prefer a screen, projector, narrow
overhead fixture, hard backlight, small industrial light, or source just outside
frame. Let it reveal selected surfaces while most of the space falls into black.
- Build the frame around depth and obstruction. Use a square, portrait, or tight
crop by default; central or slightly off-center placement; tunnel perspective,
receding grids, corridors, cables, grilles, foreground obstruction, and a single
luminous rectangle or focal object.
- Apply the shared visual grammar. Use near-monochrome tonality, crushed blacks,
blown ivory highlights, sparse midtones, tactile age, geometric framing, and
controlled imperfection. Color is absent or limited to a subtle cold green,
blue-gray, desaturated amber, or signal-error cast.
- Choose the capture layer explicitly. There are two related but different looks:
CRT-display view shows an image on a square monochrome tube; analog-camera
documentary view shows a real-world object or scene recorded by a period analog
video camera. Do not let the second collapse into the first. For documentary view,
state that the subject is physically present in a real location and that the camera
is photographing it directly, with practical lens behavior, imperfect focus,
exposure, depth of field, reflections, and incidental set detail. The CRT or signal
is the camera and recording chain, not the subject's entire reality.
- Make the recording medium the subject of the image. The result must read as
a low-fidelity monochrome CRT capture or a photograph of one, not a clean digital
scene with scanline overlays. Start from a small, soft, interlaced raster: visible
scanline structure, phosphor bloom, coarse noise, sync wobble, barrel distortion,
clipped whites, crushed blacks, ghosting, focus falloff, dust, scratches, and
uneven exposure. Let detail disappear. Signal damage should reduce fidelity while
preserving the essential subject.
- Add signal treatment as physical evidence, not decoration. Use restrained CRT
scanlines, interlacing, film grain, dust, scratches, halation, phosphor bloom,
soft focus, edge smearing, vignette, slight barrel distortion, ghosting, minor
chromatic misregistration, and uneven exposure. Keep the subject legible.
- Check the result against the consistency rules. Reject outputs that become
bright, evenly exposed, colorful, glossy, busy, generic glitch art, or polished CGI.
Prompt Pattern
Use the subject-neutral shorthand, then add only the details the specific asset needs:
[SUBJECT] shown as a low-fidelity monochrome CRT screen capture, rendered as analog
occultism / industrial CRT noir: visibly soft interlaced raster, coarse phosphor
structure, horizontal scanlines, sync wobble, barrel distortion, ghosting, uneven
tracking, crushed blacks, clipped ivory highlights, one luminous practical source,
claustrophobic geometry, archival technical atmosphere, tactile signal degradation,
quiet unresolved tension, controlled imperfection. It must look like an old recording
of a CRT, not a clean digital image with a scanline filter.
The recording defects are structural and unavoidable: low-resolution broadcast image,
soft focus, horizontal line structure, phosphor persistence trails, unstable vertical
hold, slight horizontal tearing, uneven brightness across the tube, black crush hiding
fine detail, white blooming around the screen, dirty glass, dust, and imperfect analog
capture. Do not render a sharp modern digital photograph and then add cosmetic lines.
Describe concrete objects, spatial relationships, and the information the viewer must
understand. Do not rely on mood words alone. If typography is necessary, use original
archival-technical labels, all-caps system annotations, monospaced text, framed
emblems, diagrams, readouts, indexes, or specimen-card structures. Keep text sparse;
models may render small annotations imperfectly.
For detailed still-image prompt blocks, reference-based generation, and negative
prompt guidance, read references/image-prompting.md. If a user supplies a visual
reference, use the actual reference in the image tool; a text description is not a
substitute for the pixels.
Video Direction
Preserve the same visual grammar across time. Motion should be slow, deliberate,
mechanical, and slightly uncanny:
- slow push-ins or pull-backs, mechanical tracking, and subtle lateral drift;
- focus breathing, screen flicker, small exposure shifts, servo-like camera motion;
- long pauses, sparse cuts, gradual reveals, and loops that return unresolved;
- camera behavior suggesting an automated observer or a machine becoming aware.
Describe motion as a restrained physical event, not as a collection of effects. Keep
one dominant light source stable enough to anchor the shot, then allow small changes
in flicker, exposure, focus, dust, or tracking. Use image-to-video when the opening
composition matters, keyframes when a transformation or style continuity matters,
and continuation when extending an established shot. Do not turn scanlines or
jitter into frenetic glitch animation.
Before any video generation, load the configured video backend's prompting guide. For
FLUX 3 workflows, use the video-generation skill and its required prompting guide,
then verify a bounded sample of rendered frames with FFmpeg and visual inspection.
Read references/video-prompting.md for shot templates and continuity rules.
Shared Consistency Rules
Each asset should contain most of these ten signals:
- near-monochrome tonality;
- one dominant luminous source;
- severe black-and-white contrast;
- strong negative space;
- tactile analog or archival texture;
- geometric or industrial framing;
- hidden technical depth;
- quiet, unresolved tension;
- controlled imperfection;
- a discovered artifact quality rather than fresh manufacture.
The subject can change. The visual grammar cannot.
Avoid
- Screen-capture fidelity: when the brief calls for CRT or recovered footage, name
the raster defects explicitly: low resolution, soft focus, visible scanlines,
interlacing, phosphor persistence, sync wobble, tracking errors, barrel distortion,
clipped whites, crushed blacks, ghost trails, and dropped detail. A clean image with
a decorative scanline overlay is a failure, not a pass.
Do not default to colorful cyberpunk, vaporwave, broad RGB neon, teal-and-orange
cinema grading, clean SaaS minimalism, glossy product advertising, high-key studio
photography, generic hacker imagery, excessive digital corruption, random interface
clutter, cartoon horror, jump scares, gore, conventional horror iconography, or
perfectly polished CGI. Do not use nostalgic retro props merely as decoration.
Effects must never become more noticeable than the subject.
Reference and QA Boundaries
- Use reference images to preserve identity, composition, or a visual anchor, but do
not promise pixel-exact style transfer from an edit model.
- For people and creatures, inspect anatomy before judging style. Clearly visible
hands, limbs, cables, straps, and connected objects must have plausible geometry.
- For typography and diagrams, verify every visible label, relationship, arrow, and
hierarchy. Never invent technical data because the aesthetic suggests annotations.
- For video, inspect sampled frames rather than trusting generation metadata. Confirm
the dominant light, subject identity, motion restraint, and absence of accidental
color or digital corruption. Sampling proves only the sampled times.
- After one or two materially different failed generations, stop and report the
model limitation or change the shot. Do not hide a failed subject behind more
darkness or degradation.
When Not to Use
Use another aesthetic skill for a named brand's locked visual identity, a specific
site's cover rules, colorful cyberdelic work, or a production video workflow that
needs backend-specific operation rather than aesthetic direction. This skill defines
visual language; it does not replace image-gen-reference, video-generation, or
ffmpeg for their respective operational procedures.
Completion
The skill is complete when the still or shot preserves the subject, expresses the
shared visual grammar, passes the relevant image or frame-level checks, and has an
explicit note of any unresolved model limitation or sampling boundary.
1---2name: analog-occultism3description: Use this skill to create subject-neutral images and videos in an analog occultism / industrial CRT noir aesthetic: near-monochrome archival technical atmosphere, severe low-key lighting, tactile signal degradation, industrial geometry, and quiet unresolved tension. Use for portraits, products, environments, interfaces, diagrams, abstract forms, stills, and motion. Do not use for colorful cyberpunk, vaporwave, glossy advertising, conventional horror, or clean digital renders.4license: MIT5---67# Analog Occultism / Industrial CRT Noir89Apply a cross-media visual language, not a subject, character, brand, or story. The10creative premise is: **advanced systems seen through an obsolete recording medium**.11The result should feel like a mysterious technical artifact recovered from a12forgotten research archive: intelligent, secretive, uncanny, severe, tactile, and13quietly beautiful.1415## Core Workflow16171. **Identify the subject and its essential identity.** Preserve the subject's18 recognizable structure, but treat it as evidence, artifact, specimen, icon, or19 component of a larger system rather than a casual commercial presentation.202. **Choose one dominant practical source.** Prefer a screen, projector, narrow21 overhead fixture, hard backlight, small industrial light, or source just outside22 frame. Let it reveal selected surfaces while most of the space falls into black.233. **Build the frame around depth and obstruction.** Use a square, portrait, or tight24 crop by default; central or slightly off-center placement; tunnel perspective,25 receding grids, corridors, cables, grilles, foreground obstruction, and a single26 luminous rectangle or focal object.274. **Apply the shared visual grammar.** Use near-monochrome tonality, crushed blacks,28 blown ivory highlights, sparse midtones, tactile age, geometric framing, and29 controlled imperfection. Color is absent or limited to a subtle cold green,30 blue-gray, desaturated amber, or signal-error cast.315. **Choose the capture layer explicitly.** There are two related but different looks:32 **CRT-display view** shows an image on a square monochrome tube; **analog-camera33 documentary view** shows a real-world object or scene recorded by a period analog34 video camera. Do not let the second collapse into the first. For documentary view,35 state that the subject is physically present in a real location and that the camera36 is photographing it directly, with practical lens behavior, imperfect focus,37 exposure, depth of field, reflections, and incidental set detail. The CRT or signal38 is the camera and recording chain, not the subject's entire reality.396. **Make the recording medium the subject of the image.** The result must read as40 a low-fidelity monochrome CRT capture or a photograph of one, not a clean digital41 scene with scanline overlays. Start from a small, soft, interlaced raster: visible42 scanline structure, phosphor bloom, coarse noise, sync wobble, barrel distortion,43 clipped whites, crushed blacks, ghosting, focus falloff, dust, scratches, and44 uneven exposure. Let detail disappear. Signal damage should reduce fidelity while45 preserving the essential subject.467. **Add signal treatment as physical evidence, not decoration.** Use restrained CRT47 scanlines, interlacing, film grain, dust, scratches, halation, phosphor bloom,48 soft focus, edge smearing, vignette, slight barrel distortion, ghosting, minor49 chromatic misregistration, and uneven exposure. Keep the subject legible.507. **Check the result against the consistency rules.** Reject outputs that become51 bright, evenly exposed, colorful, glossy, busy, generic glitch art, or polished CGI.5253## Prompt Pattern5455Use the subject-neutral shorthand, then add only the details the specific asset needs:5657```text58[SUBJECT] shown as a low-fidelity monochrome CRT screen capture, rendered as analog59occultism / industrial CRT noir: visibly soft interlaced raster, coarse phosphor60structure, horizontal scanlines, sync wobble, barrel distortion, ghosting, uneven61tracking, crushed blacks, clipped ivory highlights, one luminous practical source,62claustrophobic geometry, archival technical atmosphere, tactile signal degradation,63quiet unresolved tension, controlled imperfection. It must look like an old recording64of a CRT, not a clean digital image with a scanline filter.6566The recording defects are structural and unavoidable: low-resolution broadcast image,67soft focus, horizontal line structure, phosphor persistence trails, unstable vertical68hold, slight horizontal tearing, uneven brightness across the tube, black crush hiding69fine detail, white blooming around the screen, dirty glass, dust, and imperfect analog70capture. Do not render a sharp modern digital photograph and then add cosmetic lines.71```7273Describe concrete objects, spatial relationships, and the information the viewer must74understand. Do not rely on mood words alone. If typography is necessary, use original75archival-technical labels, all-caps system annotations, monospaced text, framed76emblems, diagrams, readouts, indexes, or specimen-card structures. Keep text sparse;77models may render small annotations imperfectly.7879For detailed still-image prompt blocks, reference-based generation, and negative80prompt guidance, read `references/image-prompting.md`. If a user supplies a visual81reference, use the actual reference in the image tool; a text description is not a82substitute for the pixels.8384## Video Direction8586Preserve the same visual grammar across time. Motion should be slow, deliberate,87mechanical, and slightly uncanny:8889- slow push-ins or pull-backs, mechanical tracking, and subtle lateral drift;90- focus breathing, screen flicker, small exposure shifts, servo-like camera motion;91- long pauses, sparse cuts, gradual reveals, and loops that return unresolved;92- camera behavior suggesting an automated observer or a machine becoming aware.9394Describe motion as a restrained physical event, not as a collection of effects. Keep95one dominant light source stable enough to anchor the shot, then allow small changes96in flicker, exposure, focus, dust, or tracking. Use image-to-video when the opening97composition matters, keyframes when a transformation or style continuity matters,98and continuation when extending an established shot. Do not turn scanlines or99jitter into frenetic glitch animation.100101Before any video generation, load the configured video backend's prompting guide. For102FLUX 3 workflows, use the `video-generation` skill and its required prompting guide,103then verify a bounded sample of rendered frames with FFmpeg and visual inspection.104Read `references/video-prompting.md` for shot templates and continuity rules.105106## Shared Consistency Rules107108Each asset should contain most of these ten signals:1091101. near-monochrome tonality;1112. one dominant luminous source;1123. severe black-and-white contrast;1134. strong negative space;1145. tactile analog or archival texture;1156. geometric or industrial framing;1167. hidden technical depth;1178. quiet, unresolved tension;1189. controlled imperfection;11910. a discovered artifact quality rather than fresh manufacture.120121The subject can change. The visual grammar cannot.122123## Avoid124125- **Screen-capture fidelity:** when the brief calls for CRT or recovered footage, name126 the raster defects explicitly: low resolution, soft focus, visible scanlines,127 interlacing, phosphor persistence, sync wobble, tracking errors, barrel distortion,128 clipped whites, crushed blacks, ghost trails, and dropped detail. A clean image with129 a decorative scanline overlay is a failure, not a pass.130131Do not default to colorful cyberpunk, vaporwave, broad RGB neon, teal-and-orange132cinema grading, clean SaaS minimalism, glossy product advertising, high-key studio133photography, generic hacker imagery, excessive digital corruption, random interface134clutter, cartoon horror, jump scares, gore, conventional horror iconography, or135perfectly polished CGI. Do not use nostalgic retro props merely as decoration.136Effects must never become more noticeable than the subject.137138## Reference and QA Boundaries139140- Use reference images to preserve identity, composition, or a visual anchor, but do141 not promise pixel-exact style transfer from an edit model.142- For people and creatures, inspect anatomy before judging style. Clearly visible143 hands, limbs, cables, straps, and connected objects must have plausible geometry.144- For typography and diagrams, verify every visible label, relationship, arrow, and145 hierarchy. Never invent technical data because the aesthetic suggests annotations.146- For video, inspect sampled frames rather than trusting generation metadata. Confirm147 the dominant light, subject identity, motion restraint, and absence of accidental148 color or digital corruption. Sampling proves only the sampled times.149- After one or two materially different failed generations, stop and report the150 model limitation or change the shot. Do not hide a failed subject behind more151 darkness or degradation.152153## When Not to Use154155Use another aesthetic skill for a named brand's locked visual identity, a specific156site's cover rules, colorful cyberdelic work, or a production video workflow that157needs backend-specific operation rather than aesthetic direction. This skill defines158visual language; it does not replace `image-gen-reference`, `video-generation`, or159`ffmpeg` for their respective operational procedures.160161## Completion162163The skill is complete when the still or shot preserves the subject, expresses the164shared visual grammar, passes the relevant image or frame-level checks, and has an165explicit note of any unresolved model limitation or sampling boundary.