3d Interaction Design

Design heuristics for three-dimensional interaction — input modalities (6DoF controllers, gaze, gesture, voice), selection and manipulation techniques (ray-cast, virtual hand, go-go, world-in-miniature), navigation (teleport, continuous, redirected walking), and feedback loops (haptic, audio, visual). Covers Fitts' law in 3D, discoverability vs affordance, safe-zone design, and comfort/simulator sickness mitigation. Use when designing VR/AR interactions, immersive walkthroughs, or any input system where the user's body is the controller.

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