AI & Behavior Patterns

Use this skill for game AI: "enemy AI", "state machine", "FSM", "patrol", "pathfinding", "NPC behavior", "chase", "flee", "behavior tree", "A*", "steering". **Load references when:** - Hierarchical FSM, behavior trees → `references/advanced-fsm.md` - A*, waypoint graphs, nav mesh → `references/pathfinding-algorithms.md`

majiayu000 4928ad1 2 files · 4.4 KB Updated 567 repo stars

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majiayu000/claude-skill-registry-data/tree/main/gaming/ai-patterns commit 4928ad1240

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npx skillmds add majiayu000/ai-behavior-patterns