Architecture Paradigm Client Server

Model system responsibilities across clients, servers, and optional peer-to-peer nodes for traditional distributed applications. Triggers: client-server, web architecture, mobile backend, API design, thin client, thick client, peer-to-peer, P2P, offline-first, synchronization Use when: traditional web/mobile applications with centralized services, clear separation between client and server responsibilities needed DO NOT use when: selecting from multiple paradigms - use architecture-paradigms first. DO NOT use when: peer-to-peer dominates - consider dedicated P2P patterns. Consult this skill when designing client-server systems or API architectures.

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