Art Direction
Direct creative work that extends the brand into specific deliverables. Photography, illustration, video, motion, campaigns, environmental design.
This skill assumes brand identity is approved (brand-identity complete). Art direction is about applying and extending it, not defining it.
When to use
- Briefing photographers, illustrators, videographers
- Developing campaign creative concepts
- Directing in-house creative teams
- Writing creative direction documents for vendors
- Evaluating creative deliverables for brand fit
- Adapting brand visual identity to a new format or context
When NOT to use
- Setting project-wide aesthetic direction across multiple downstream skills (use
creative-direction instead). This skill briefs specific creative deliverables; creative-direction produces the structured aesthetic brief that this skill consumes.
- Defining brand visual identity from scratch (use
brand-identity)
- Day-to-day component design (use
design-standards)
- Writing copy for creative work (use
content-and-copy or landing-page-copy)
- Building a design system (use
design-system)
Required inputs
- The deliverable (photo shoot, illustration set, video, campaign)
- The brand identity (visual system, voice, imagery direction)
- The audience for this specific work
- The goal (brand awareness, conversion, education, emotional connection)
- Budget and timeline
- Distribution context (where it will be seen)
The framework: 5 layers
A creative brief covers five layers. Each must be clear before the brief leaves your hands.
1. The story
What this creative work is fundamentally about.
- The premise. The core idea in one sentence.
- The emotional through-line. What the audience feels.
- The role of the brand. How the brand shows up in the story.
- The takeaway. What the audience walks away with.
A weak premise produces work that's pretty but says nothing. Spend time here.
2. The look
The visual treatment.
For photography:
- Subject and composition (close-up, environmental, candid, posed)
- Lighting (natural, studio, dramatic, soft)
- Color palette (true color, treated, monochrome)
- Locations (specific or general direction)
- Wardrobe and props
- Mood references (3 to 5 reference images)
For illustration:
- Style (flat, dimensional, hand-drawn, geometric, abstract)
- Color use (full palette, restricted, brand-only)
- Line treatment
- Composition style
- Detail level
- Reference artists or works (with explicit "we want like X but NOT like Y")
For video / motion:
- Pacing (slow, medium, fast cuts)
- Camera movement (static, handheld, sweeping)
- Color grading
- Transitions and effects
- Audio direction (music, voiceover, ambient)
- Reference work (3 to 5 examples)
3. The execution
Production-level direction.
Specifications:
- Deliverable formats and sizes (web hero, social square, print full-page)
- Required shots or frames
- Optional shots if budget allows
- Wardrobe and prop list (for live action)
- Color and asset specs (RGB, CMYK, hex codes for matching)
Constraints:
- Things to avoid (specific cliches, forbidden treatments, regulatory)
- Brand-system requirements (logo placement, color use, type rules)
4. The variants
How this creative scales across distribution.
Most creative needs to live in multiple places. Plan the variants up front.
Common variant set for a campaign:
- Hero web image (16:9 or wider)
- Mobile web hero (4:5 or 1:1)
- Social square (1:1)
- Social vertical (9:16)
- Email banner (3:1 typical)
- Display ad sizes (300x250, 728x90, etc.)
- Print sizes if applicable
For each variant, note: how the composition adapts, what gets cropped or repositioned, what assets are required.
5. The standards
The quality bar.
Technical:
- Resolution and format requirements
- Color profile
- File naming conventions
- Delivery format (raw + edited, layered files, exported variants)
Creative:
- What "approved" looks like (specific examples of acceptable work)
- What "not approved" looks like (specific examples to avoid)
- Number of revision rounds budgeted
Workflow
For briefing external creative
- Confirm the inputs. Brand identity locked. Audience and goal clear. Budget and timeline known.
- Develop the concept. Premise, emotional through-line, takeaway.
- Build the look. Mood references. Specific direction on style elements.
- Write the spec. Production-level direction. Variants. Constraints.
- Brief the vendor. In writing. Walk through it live. Allow questions.
- Review milestones. Treatment review, halfway review, final review. Don't skip the early reviews; corrections compound.
- Approve and document. What was produced, what's licensed for what use.
For directing in-house creative
- Same brief, lighter format. In-house direction can be more iterative. Still document the brief.
- Co-create. In-house teams know the brand. Use their judgment. Don't over-direct.
- Establish review rhythm. Daily check-ins for fast work, weekly for longer projects.
For evaluating existing creative
- Score against the brief. Did the work hit the brief? Where did it deviate?
- Score against the brand. Does this look like the brand? Could this be confused with a competitor?
- Score against the goal. Will this drive the intended outcome?
- Identify fixes. What can be improved? What's a deal-breaker vs. acceptable?
Failure patterns
- "Modern, clean, minimal" briefs. Means nothing. Force specificity. Use specific reference brands, named artists, or visual examples.
- No "what to avoid" direction. Vendors interpret broadly. Tell them what's out of bounds explicitly.
- Reference imagery that's actually competitor work. You'll get something that looks like the competitor. Never use direct competitors as references.
- Skipping early reviews. Every revision late in the process is 5x more expensive than catching issues at treatment stage.
- Too many cooks. 6 stakeholders all giving creative feedback produces incoherent work. Concentrate creative authority.
- Ignoring distribution. Creative that doesn't work in the actual contexts where it will live is failed creative.
- No variant planning. Discovering at delivery that you need a square crop and the photographer composed for 16:9 only.
- Approving creative that's "fine." Fine is the enemy of distinctive. If it doesn't move you, it won't move the audience.
Output format
Default output is a creative brief at creative-brief-[project].md.
Structure:
- The story (premise, through-line, role of brand, takeaway)
- The look (visual treatment with references)
- The execution (specs, variants, constraints)
- The standards (quality bar, examples of acceptable and unacceptable)
- The logistics (timeline, milestones, budget, deliverables)
Plus a separate moodboard or visual reference doc with images.
Reference files
references/creative-brief-template.md - Generic art direction brief template covering any production type (photo, illustration, video, animation, mixed).
references/photo-shoot-brief.md - Detailed brief template for photography commissions.
references/illustration-brief.md - Brief template for illustration commissions.
1---2name: art-direction-23description: Direct visual and creative work for campaigns, photography, illustration, video, and branded experiences. Use this skill whenever the user wants to brief a photographer, direct illustrators, plan a creative campaign, develop visual concepts, write a creative direction document, or evaluate creative work for fit. Triggers on art direction, photo brief, photography brief, illustration brief, campaign concept, creative concept, visual direction, mood board, look and feel, visual treatment, video direction. Also triggers when the user has approved brand identity but needs to extend it into specific creative deliverables.4---5
6# Art Direction
7
8Direct creative work that extends the brand into specific deliverables. Photography, illustration, video, motion, campaigns, environmental design.
9
10This skill assumes brand identity is approved (`brand-identity` complete). Art direction is about applying and extending it, not defining it.
11
12---
13
14## When to use
15
16- Briefing photographers, illustrators, videographers
17- Developing campaign creative concepts
18- Directing in-house creative teams
19- Writing creative direction documents for vendors
20- Evaluating creative deliverables for brand fit
21- Adapting brand visual identity to a new format or context
22
23## When NOT to use
24
25- Setting project-wide aesthetic direction across multiple downstream skills (use `creative-direction` instead). This skill briefs specific creative deliverables; `creative-direction` produces the structured aesthetic brief that this skill consumes.
26- Defining brand visual identity from scratch (use `brand-identity`)
27- Day-to-day component design (use `design-standards`)
28- Writing copy for creative work (use `content-and-copy` or `landing-page-copy`)
29- Building a design system (use `design-system`)
30
31---
32
33## Required inputs
34
35- The deliverable (photo shoot, illustration set, video, campaign)
36- The brand identity (visual system, voice, imagery direction)
37- The audience for this specific work
38- The goal (brand awareness, conversion, education, emotional connection)
39- Budget and timeline
40- Distribution context (where it will be seen)
41
42---
43
44## The framework: 5 layers
45
46A creative brief covers five layers. Each must be clear before the brief leaves your hands.
47
48### 1. The story
49
50What this creative work is fundamentally about.
51
52- **The premise.** The core idea in one sentence.
53- **The emotional through-line.** What the audience feels.
54- **The role of the brand.** How the brand shows up in the story.
55- **The takeaway.** What the audience walks away with.
56
57A weak premise produces work that's pretty but says nothing. Spend time here.
58
59### 2. The look
60
61The visual treatment.
62
63**For photography:**
64- Subject and composition (close-up, environmental, candid, posed)
65- Lighting (natural, studio, dramatic, soft)
66- Color palette (true color, treated, monochrome)
67- Locations (specific or general direction)
68- Wardrobe and props
69- Mood references (3 to 5 reference images)
70
71**For illustration:**
72- Style (flat, dimensional, hand-drawn, geometric, abstract)
73- Color use (full palette, restricted, brand-only)
74- Line treatment
75- Composition style
76- Detail level
77- Reference artists or works (with explicit "we want like X but NOT like Y")
78
79**For video / motion:**
80- Pacing (slow, medium, fast cuts)
81- Camera movement (static, handheld, sweeping)
82- Color grading
83- Transitions and effects
84- Audio direction (music, voiceover, ambient)
85- Reference work (3 to 5 examples)
86
87### 3. The execution
88
89Production-level direction.
90
91**Specifications:**
92- Deliverable formats and sizes (web hero, social square, print full-page)
93- Required shots or frames
94- Optional shots if budget allows
95- Wardrobe and prop list (for live action)
96- Color and asset specs (RGB, CMYK, hex codes for matching)
97
98**Constraints:**
99- Things to avoid (specific cliches, forbidden treatments, regulatory)
100- Brand-system requirements (logo placement, color use, type rules)
101
102### 4. The variants
103
104How this creative scales across distribution.
105
106Most creative needs to live in multiple places. Plan the variants up front.
107
108**Common variant set for a campaign:**
109- Hero web image (16:9 or wider)
110- Mobile web hero (4:5 or 1:1)
111- Social square (1:1)
112- Social vertical (9:16)
113- Email banner (3:1 typical)
114- Display ad sizes (300x250, 728x90, etc.)
115- Print sizes if applicable
116
117For each variant, note: how the composition adapts, what gets cropped or repositioned, what assets are required.
118
119### 5. The standards
120
121The quality bar.
122
123**Technical:**
124- Resolution and format requirements
125- Color profile
126- File naming conventions
127- Delivery format (raw + edited, layered files, exported variants)
128
129**Creative:**
130- What "approved" looks like (specific examples of acceptable work)
131- What "not approved" looks like (specific examples to avoid)
132- Number of revision rounds budgeted
133
134---
135
136## Workflow
137
138### For briefing external creative
139
1401. **Confirm the inputs.** Brand identity locked. Audience and goal clear. Budget and timeline known.
1412. **Develop the concept.** Premise, emotional through-line, takeaway.
1423. **Build the look.** Mood references. Specific direction on style elements.
1434. **Write the spec.** Production-level direction. Variants. Constraints.
1445. **Brief the vendor.** In writing. Walk through it live. Allow questions.
1456. **Review milestones.** Treatment review, halfway review, final review. Don't skip the early reviews; corrections compound.
1467. **Approve and document.** What was produced, what's licensed for what use.
147
148### For directing in-house creative
149
1501. **Same brief, lighter format.** In-house direction can be more iterative. Still document the brief.
1512. **Co-create.** In-house teams know the brand. Use their judgment. Don't over-direct.
1523. **Establish review rhythm.** Daily check-ins for fast work, weekly for longer projects.
153
154### For evaluating existing creative
155
1561. **Score against the brief.** Did the work hit the brief? Where did it deviate?
1572. **Score against the brand.** Does this look like the brand? Could this be confused with a competitor?
1583. **Score against the goal.** Will this drive the intended outcome?
1594. **Identify fixes.** What can be improved? What's a deal-breaker vs. acceptable?
160
161---
162
163## Failure patterns
164
165- **"Modern, clean, minimal" briefs.** Means nothing. Force specificity. Use specific reference brands, named artists, or visual examples.
166- **No "what to avoid" direction.** Vendors interpret broadly. Tell them what's out of bounds explicitly.
167- **Reference imagery that's actually competitor work.** You'll get something that looks like the competitor. Never use direct competitors as references.
168- **Skipping early reviews.** Every revision late in the process is 5x more expensive than catching issues at treatment stage.
169- **Too many cooks.** 6 stakeholders all giving creative feedback produces incoherent work. Concentrate creative authority.
170- **Ignoring distribution.** Creative that doesn't work in the actual contexts where it will live is failed creative.
171- **No variant planning.** Discovering at delivery that you need a square crop and the photographer composed for 16:9 only.
172- **Approving creative that's "fine."** Fine is the enemy of distinctive. If it doesn't move you, it won't move the audience.
173
174---
175
176## Output format
177
178Default output is a creative brief at `creative-brief-[project].md`.
179
180Structure:
1811. The story (premise, through-line, role of brand, takeaway)
1822. The look (visual treatment with references)
1833. The execution (specs, variants, constraints)
1844. The standards (quality bar, examples of acceptable and unacceptable)
1855. The logistics (timeline, milestones, budget, deliverables)
186
187Plus a separate moodboard or visual reference doc with images.
188
189---
190
191## Reference files
192
193- [`references/creative-brief-template.md`](references/creative-brief-template.md) - Generic art direction brief template covering any production type (photo, illustration, video, animation, mixed).
194- [`references/photo-shoot-brief.md`](references/photo-shoot-brief.md) - Detailed brief template for photography commissions.
195- [`references/illustration-brief.md`](references/illustration-brief.md) - Brief template for illustration commissions.