Skill: Art Pipeline (nano banana as input generator)
Objective
Use nano banana to generate inputs (concept refs, mood boards, modular parts) while keeping final game assets deterministic via templates + palettes.
This repo does not accept “AI images dropped directly into game/assets” as final art.
What nano banana is allowed for
- Mood boards for biomes (to derive palettes)
- Concept sheets for props/characters (to guide modeling)
- UI style exploration (boxes, typography, icon language)
Where outputs must go
All generated images must land under:
art/source/ai/nanobanana-output/
Prompting patterns (examples)
Biome mood board (Bubblegum Bay)
- Goal: palette direction (NOT final textures)
- Prompt template:
- “Landscape-only JRPG biome mood board, low-poly toon, 4-band shading feel, playful pastel seaside town, calm ocean blues, candy accents, no text, 6 panels.”
Prop concept sheet
- “Turnaround concept sheet for a low-poly toon prop: , simple shapes, clean silhouettes, no text, white background, 3 views.”
UI exploration
- “Turn-based JRPG UI mockup, top HUD with portraits and HP/MP bars, bottom command menu boxes, cozy kid-friendly, no cassette theme, no text labels.”
Next step (convert to deterministic assets)
After generation:
- Extract palette candidates (tools/python)
- Build the prop/character in Blender using templates
- Bake sprites/backgrounds via scripts
- Validate outputs
Acceptance checks
- Any nano banana output used in production must have:
- a recipe stub referencing it
- a deterministic conversion step (Blender bake or modeling)
1---2name: art-pipeline-nano-banana3description: Use nano banana (Gemini CLI) to generate references and inputs for the deterministic 2.5D pipeline4---5# Skill: Art Pipeline (nano banana as input generator)
6
7## Objective
8Use nano banana to generate **inputs** (concept refs, mood boards, modular parts) while keeping final game assets deterministic via templates + palettes.
9
10This repo does **not** accept “AI images dropped directly into game/assets” as final art.
11
12## What nano banana is allowed for
13- Mood boards for biomes (to derive palettes)
14- Concept sheets for props/characters (to guide modeling)
15- UI style exploration (boxes, typography, icon language)
16
17## Where outputs must go
18All generated images must land under:
19- `art/source/ai/nanobanana-output/`
20
21## Prompting patterns (examples)
22
23### Biome mood board (Bubblegum Bay)
24- Goal: palette direction (NOT final textures)
25- Prompt template:
26 - “Landscape-only JRPG biome mood board, low-poly toon, 4-band shading feel, playful pastel seaside town, calm ocean blues, candy accents, no text, 6 panels.”
27
28### Prop concept sheet
29- “Turnaround concept sheet for a low-poly toon prop: <prop>, simple shapes, clean silhouettes, no text, white background, 3 views.”
30
31### UI exploration
32- “Turn-based JRPG UI mockup, top HUD with portraits and HP/MP bars, bottom command menu boxes, cozy kid-friendly, no cassette theme, no text labels.”
33
34## Next step (convert to deterministic assets)
35After generation:
361) Extract palette candidates (tools/python)
372) Build the prop/character in Blender using templates
383) Bake sprites/backgrounds via scripts
394) Validate outputs
40
41## Acceptance checks
42- Any nano banana output used in production must have:
43 - a recipe stub referencing it
44 - a deterministic conversion step (Blender bake or modeling)