Camera Systems

This skill covers camera implementation for ZX games. Triggers on "camera follow", "orbit camera", "third person", "first person", "screen shake", "camera lerp", "dead zone", "camera FOV", "side-scroller camera", "top-down camera". **Load references when:** - Full implementations → `examples/camera-examples.md` - Matrix math, lerp/slerp → `references/camera-math.md` - 2D patterns, parallax → `references/side-scroller-patterns.md` - Coordinate conventions → `zx-game-development/references/coordinate-conventions.md`

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