Skill: Build Cloverhollow Town (3D)
Objective
Create a small, readable 3D town area that supports:
- exploration
- multiple building entrances
- early NPC interactions
- at least one visible enemy encounter for battle testing
Minimum structures
- Fae's House entrance
- School entrance
- Arcade entrance
- Park landmark
Steps
- Create
game/scenes/areas/cloverhollow/Area_Cloverhollow_Town.tscn
- Low-poly ground + a few buildings (placeholders ok)
- Collisions on walls/props
- Navigation surface (NavMesh) suitable for deterministic movement
- Place interactables
- 2 NPCs
- 1 sign
- 1 container
- Place at least one visible enemy actor
- Put it in a predictable location to support Scenario Runner tests
Verification
- Player can traverse without getting stuck
- Doors route to target interior scenes with correct spawn markers
- Interactions and battle trigger are reachable and deterministic