Cloverhollow Town

Build Cloverhollow town exterior + key building entrances (3D low-poly)

majiayu000 8711294 2 files · 1.4 KB Updated 567 repo stars

File contents

Skill: Build Cloverhollow Town (3D)

Objective

Create a small, readable 3D town area that supports:

  • exploration
  • multiple building entrances
  • early NPC interactions
  • at least one visible enemy encounter for battle testing

Minimum structures

  • Fae's House entrance
  • School entrance
  • Arcade entrance
  • Park landmark

Steps

  1. Create game/scenes/areas/cloverhollow/Area_Cloverhollow_Town.tscn
  • Low-poly ground + a few buildings (placeholders ok)
  • Collisions on walls/props
  • Navigation surface (NavMesh) suitable for deterministic movement
  1. Place interactables
  • 2 NPCs
  • 1 sign
  • 1 container
  1. Place at least one visible enemy actor
  • Put it in a predictable location to support Scenario Runner tests

Verification

  • Player can traverse without getting stuck
  • Doors route to target interior scenes with correct spawn markers
  • Interactions and battle trigger are reachable and deterministic

majiayu000/claude-skill-registry-data/tree/main/gaming/cloverhollow-town commit 8711294197

Frequently asked questions

npx skillmds add majiayu000/cloverhollow-town