Create Dual-Mode Enemy

Creates a new GameMaker enemy that can switch between melee and ranged attacks based on distance, formation role, cooldowns, and line of sight. Use when the user asks to create an enemy with both melee and ranged capabilities, context-based attack switching, or tactical combat behavior.

majiayu000 c7bf6d0 2 files · 6.8 KB Updated 567 repo stars

File contents

majiayu000/claude-skill-registry-data/tree/main/data/create-dual-mode-enemy commit c7bf6d0fc3

Frequently asked questions

npx skillmds add majiayu000/create-dual-mode-enemy