Creative Vision
Establish and maintain creative coherence by defining core vision and ensuring all disciplines serve it.
The Vision Hierarchy
Creative Vision (What experience do we create?)
│
┌───────────────┼───────────────┐
▼ ▼ ▼
Art Vision Sound Vision Tech Vision
│ │ │
[Assets] [Audio] [Code]
Creative Pillars
Define 3-5 non-negotiable experience principles:
PILLAR: [Short Name]
STATEMENT: [What this means for the player]
MANIFESTS AS:
- Art: [How art supports this]
- Sound: [How sound supports this]
- Code: [How mechanics support this]
Example:
PILLAR: Atmospheric Dread
STATEMENT: Players should feel isolated and vulnerable
MANIFESTS AS:
- Art: Dark palettes, obscured vision, decay
- Sound: Sparse, ambient, silence as tool
- Code: Limited resources, no map, permadeath
Experience Promise
One-paragraph core experience:
In [GAME], players experience [CORE EMOTION] through
[PRIMARY MECHANIC]. The world evokes [ATMOSPHERE] while
players [CORE VERB]. Success feels like [SUCCESS EMOTION]
and failure teaches [FAILURE LESSON].
Vision Document Sections
- Experience Promise - One paragraph
- Creative Pillars - 3-5 with manifestations
- Emotional Journey - Start → Early → Mid → Late → End
- Target Audience - Primary, Secondary, Not For
- Reference Works - Games, films, art with aspects to draw
- Anti-Patterns - What to explicitly avoid
Vision Alignment Check
For any work, map to pillars:
- Supports - Actively reinforces
- Neutral - Doesn't affect
- Conflicts - Works against (drift indicator)
Ask: Does this reinforce the experience promise? Evoke intended emotions? Suit the audience?
Detecting Creative Drift
Warning signs:
- Style inconsistency with established work
- Emotional tone mismatch
- Features that don't serve pillars
- Scope changes without pillar review
Response: Acknowledge → Trace origin → Evaluate (evolution vs loss?) → Decide → Document
Director Coordination
| Situation | Primary Director |
|---|---|
| New feature | Creative |
| Asset review | Art/Sound |
| Performance issue | Tech |
| Milestone review | Creative + All |
Store vision in .studio/creative-direction.md.
References
references/pillar-design.md- Crafting effective pillarsreferences/emotional-design.md- Designing emotional experiences