Design Critique
Provide structured, actionable design feedback.
Critique Framework
1. First Impression (2 seconds)
- What draws the eye first? Is that correct?
- What's the emotional reaction?
- Is the purpose immediately clear?
2. Usability
- Can the user accomplish their goal?
- Is the navigation intuitive?
- Are interactive elements obvious?
- Are there unnecessary steps?
3. Visual Hierarchy
- Is there a clear reading order?
- Are the right elements emphasized?
- Is whitespace used effectively?
- Is typography creating the right hierarchy?
4. Consistency
- Does it follow the design system?
- Are spacing, colors, and typography consistent?
- Do similar elements behave similarly?
5. Accessibility
- Color contrast ratios
- Touch target sizes
- Text readability
- Alternative text for images
How to Give Feedback
- Be specific: "The CTA competes with the navigation" not "the layout is confusing"
- Explain why: Connect feedback to design principles or user needs
- Suggest alternatives: Don't just identify problems, propose solutions
- Acknowledge what works: Good feedback includes positive observations
- Match the stage: Early exploration gets different feedback than final polish