Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
MANDATORY PREPARATION
Context Gathering (Do This First)
You cannot do a great job without having necessary context, such as target audience (critical), desired use-cases (critical), and understanding what's truly essential vs nice-to-have for this product.
Attempt to gather these from the current thread or codebase.
- If you don't find exact information and have to infer from existing design and functionality, you MUST STOP and ask the user directly to clarify what you cannot infer. whether you got it right.
- Otherwise, if you can't fully infer or your level of confidence is medium or lower, you MUST ask the user directly to clarify what you cannot infer. clarifying questions first to complete your context.
Do NOT proceed until you have answers. Simplifying the wrong things destroys usability.
Use frontend-design skill
Use the frontend-design skill for design principles and anti-patterns. Do NOT proceed until it has executed and you know all DO's and DON'Ts.
Assess Current State
Analyze what makes the design feel complex or cluttered:
Identify complexity sources:
- Too many elements: Competing buttons, redundant information, visual clutter
- Excessive variation: Too many colors, fonts, sizes, styles without purpose
- Information overload: Everything visible at once, no progressive disclosure
- Visual noise: Unnecessary borders, shadows, backgrounds, decorations
- Confusing hierarchy: Unclear what matters most
- Feature creep: Too many options, actions, or paths forward
Find the essence:
- What's the primary user goal? (There should be ONE)
- What's actually necessary vs nice-to-have?
- What can be removed, hidden, or combined?
- What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
CRITICAL: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.
Plan Simplification
Create a ruthless editing strategy:
- Core purpose: What's the ONE thing this should accomplish?
- Essential elements: What's truly necessary to achieve that purpose?
- Progressive disclosure: What can be hidden until needed?
- Consolidation opportunities: What can be combined or integrated?
IMPORTANT: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.
Simplify the Design
Systematically remove complexity across these dimensions:
Information Architecture
- Reduce scope: Remove secondary actions, optional features, redundant information
- Progressive disclosure: Hide complexity behind clear entry points (accordions, modals, step-through flows)
- Combine related actions: Merge similar buttons, consolidate forms, group related content
- Clear hierarchy: ONE primary action, few secondary actions, everything else tertiary or hidden
- Remove redundancy: If it's said elsewhere, don't repeat it here
Visual Simplification
- Reduce color palette: Use 1-2 colors plus neutrals, not 5-7 colors
- Limit typography: One font family, 3-4 sizes maximum, 2-3 weights
- Remove decorations: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
- Flatten structure: Reduce nesting, remove unnecessary containers—never nest cards inside cards
- Remove unnecessary cards: Cards aren't needed for basic layout; use spacing and alignment instead
- Consistent spacing: Use one spacing scale, remove arbitrary gaps
Layout Simplification
- Linear flow: Replace complex grids with simple vertical flow where possible
- Remove sidebars: Move secondary content inline or hide it
- Full-width: Use available space generously instead of complex multi-column layouts
- Consistent alignment: Pick left or center, stick with it
- Generous white space: Let content breathe, don't pack everything tight
Interaction Simplification
- Reduce choices: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
- Smart defaults: Make common choices automatic, only ask when necessary
- Inline actions: Replace modal flows with inline editing where possible
- Remove steps: Can signup be one step instead of three? Can checkout be simplified?
- Clear CTAs: ONE obvious next step, not five competing actions
Content Simplification
- Shorter copy: Cut every sentence in half, then do it again
- Active voice: "Save changes" not "Changes will be saved"
- Remove jargon: Plain language always wins
- Scannable structure: Short paragraphs, bullet points, clear headings
- Essential information only: Remove marketing fluff, legalese, hedging
- Remove redundant copy: No headers restating intros, no repeated explanations, say it once
Code Simplification
- Remove unused code: Dead CSS, unused components, orphaned files
- Flatten component trees: Reduce nesting depth
- Consolidate styles: Merge similar styles, use utilities consistently
- Reduce variants: Does that component need 12 variations, or can 3 cover 90% of cases?
NEVER:
- Remove necessary functionality (simplicity ≠ feature-less)
- Sacrifice accessibility for simplicity (clear labels and ARIA still required)
- Make things so simple they're unclear (mystery ≠ minimalism)
- Remove information users need to make decisions
- Eliminate hierarchy completely (some things should stand out)
- Oversimplify complex domains (match complexity to actual task complexity)
Verify Simplification
Ensure simplification improves usability:
- Faster task completion: Can users accomplish goals more quickly?
- Reduced cognitive load: Is it easier to understand what to do?
- Still complete: Are all necessary features still accessible?
- Clearer hierarchy: Is it obvious what matters most?
- Better performance: Does simpler design load faster?
Document Removed Complexity
If you removed features or options:
- Document why they were removed
- Consider if they need alternative access points
- Note any user feedback to monitor
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
1---2name: distill-43description: Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean.4---5
6Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
7
8## MANDATORY PREPARATION
9
10### Context Gathering (Do This First)
11
12You cannot do a great job without having necessary context, such as target audience (critical), desired use-cases (critical), and understanding what's truly essential vs nice-to-have for this product.
13
14Attempt to gather these from the current thread or codebase.
15
161. If you don't find *exact* information and have to infer from existing design and functionality, you MUST STOP and ask the user directly to clarify what you cannot infer. whether you got it right.
172. Otherwise, if you can't fully infer or your level of confidence is medium or lower, you MUST ask the user directly to clarify what you cannot infer. clarifying questions first to complete your context.
18
19Do NOT proceed until you have answers. Simplifying the wrong things destroys usability.
20
21### Use frontend-design skill
22
23Use the frontend-design skill for design principles and anti-patterns. Do NOT proceed until it has executed and you know all DO's and DON'Ts.
24
25---
26
27## Assess Current State
28
29Analyze what makes the design feel complex or cluttered:
30
311. **Identify complexity sources**:
32 - **Too many elements**: Competing buttons, redundant information, visual clutter
33 - **Excessive variation**: Too many colors, fonts, sizes, styles without purpose
34 - **Information overload**: Everything visible at once, no progressive disclosure
35 - **Visual noise**: Unnecessary borders, shadows, backgrounds, decorations
36 - **Confusing hierarchy**: Unclear what matters most
37 - **Feature creep**: Too many options, actions, or paths forward
38
392. **Find the essence**:
40 - What's the primary user goal? (There should be ONE)
41 - What's actually necessary vs nice-to-have?
42 - What can be removed, hidden, or combined?
43 - What's the 20% that delivers 80% of value?
44
45If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
46
47**CRITICAL**: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.
48
49## Plan Simplification
50
51Create a ruthless editing strategy:
52
53- **Core purpose**: What's the ONE thing this should accomplish?
54- **Essential elements**: What's truly necessary to achieve that purpose?
55- **Progressive disclosure**: What can be hidden until needed?
56- **Consolidation opportunities**: What can be combined or integrated?
57
58**IMPORTANT**: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.
59
60## Simplify the Design
61
62Systematically remove complexity across these dimensions:
63
64### Information Architecture
65- **Reduce scope**: Remove secondary actions, optional features, redundant information
66- **Progressive disclosure**: Hide complexity behind clear entry points (accordions, modals, step-through flows)
67- **Combine related actions**: Merge similar buttons, consolidate forms, group related content
68- **Clear hierarchy**: ONE primary action, few secondary actions, everything else tertiary or hidden
69- **Remove redundancy**: If it's said elsewhere, don't repeat it here
70
71### Visual Simplification
72- **Reduce color palette**: Use 1-2 colors plus neutrals, not 5-7 colors
73- **Limit typography**: One font family, 3-4 sizes maximum, 2-3 weights
74- **Remove decorations**: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
75- **Flatten structure**: Reduce nesting, remove unnecessary containers—never nest cards inside cards
76- **Remove unnecessary cards**: Cards aren't needed for basic layout; use spacing and alignment instead
77- **Consistent spacing**: Use one spacing scale, remove arbitrary gaps
78
79### Layout Simplification
80- **Linear flow**: Replace complex grids with simple vertical flow where possible
81- **Remove sidebars**: Move secondary content inline or hide it
82- **Full-width**: Use available space generously instead of complex multi-column layouts
83- **Consistent alignment**: Pick left or center, stick with it
84- **Generous white space**: Let content breathe, don't pack everything tight
85
86### Interaction Simplification
87- **Reduce choices**: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
88- **Smart defaults**: Make common choices automatic, only ask when necessary
89- **Inline actions**: Replace modal flows with inline editing where possible
90- **Remove steps**: Can signup be one step instead of three? Can checkout be simplified?
91- **Clear CTAs**: ONE obvious next step, not five competing actions
92
93### Content Simplification
94- **Shorter copy**: Cut every sentence in half, then do it again
95- **Active voice**: "Save changes" not "Changes will be saved"
96- **Remove jargon**: Plain language always wins
97- **Scannable structure**: Short paragraphs, bullet points, clear headings
98- **Essential information only**: Remove marketing fluff, legalese, hedging
99- **Remove redundant copy**: No headers restating intros, no repeated explanations, say it once
100
101### Code Simplification
102- **Remove unused code**: Dead CSS, unused components, orphaned files
103- **Flatten component trees**: Reduce nesting depth
104- **Consolidate styles**: Merge similar styles, use utilities consistently
105- **Reduce variants**: Does that component need 12 variations, or can 3 cover 90% of cases?
106
107**NEVER**:
108- Remove necessary functionality (simplicity ≠ feature-less)
109- Sacrifice accessibility for simplicity (clear labels and ARIA still required)
110- Make things so simple they're unclear (mystery ≠ minimalism)
111- Remove information users need to make decisions
112- Eliminate hierarchy completely (some things should stand out)
113- Oversimplify complex domains (match complexity to actual task complexity)
114
115## Verify Simplification
116
117Ensure simplification improves usability:
118
119- **Faster task completion**: Can users accomplish goals more quickly?
120- **Reduced cognitive load**: Is it easier to understand what to do?
121- **Still complete**: Are all necessary features still accessible?
122- **Clearer hierarchy**: Is it obvious what matters most?
123- **Better performance**: Does simpler design load faster?
124
125## Document Removed Complexity
126
127If you removed features or options:
128- Document why they were removed
129- Consider if they need alternative access points
130- Note any user feedback to monitor
131
132Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."