💰 Economy Skill
"🐄MOOLAH flows where stories lead."
🪙 🐄MOOLAH
The official currency of MOOLLM is 🐄MOOLAH (🪙). It uses PROOF OF 🐄MILK🥛 consensus — udderly legen-dairy interga-lactic 💩shit💩 coin, without the bull.
Economic systems for currency, trade, and value exchange. 🐄MOOLAH is earned, spent, hidden, and traded.
Key Concepts
- 🐄MOOLAH — The official currency of MOOLLM
- Earning — Find, quest, sell, trade, work
- Spending — Buy items, services, information
- Hidden value — Not all 🐄MOOLAH is visible
Currency
The Official Currency: 🐄MOOLAH 🪙
🐄MOOLAH is the official currency of MOOLLM.
Currency Hierarchy
🐄MOOLAH Denominations (MOOLLM Standard)
| Symbol |
Name |
Value |
Use |
| 🥜 |
🥜 NUT |
0.001 🪙 |
Micro-transactions, tips, arcade |
| 🪙 |
🐄 MOOLAH |
1 |
Standard transactions |
| 💎 |
💎 GRAND |
1,000 🪙 |
Large purchases, high-stakes |
| 👑 |
👑 FORTUNE |
1,000,000 🪙 |
Legendary items, world events |
Metal Denominations (D&D Style)
| Symbol |
Metal |
Abbrev |
Value |
| 🪵 |
🪵 Wood |
wp |
0.001 gp |
| 🟤 |
🟤 Copper |
cp |
0.01 gp |
| ⚪ |
⚪ Silver |
sp |
0.1 gp |
| 🟡 |
🟡 Gold |
gp |
1 gp |
| ⬜ |
⬜ Platinum |
pp |
10 gp |
Parallel Currencies (Non-Convertible)
These exist beside 🐄MOOLAH — they cannot be bought or sold for coins.
| Symbol |
Name |
Type |
How to Get |
| ⭐ |
⭐ KARMA |
Reputation |
Good deeds, keeping promises |
| 🎫 |
🎫 FAVOR |
Social debt |
"You owe me one" |
| 🔮 |
🔮 ESSENCE |
Magical |
Found, not bought |
| ⏳ |
⏳ TIME |
Temporal |
Exists, must be spent |
⭐ KARMA — Social Credit
Earned through ethical behavior, lost through betrayal.
- Affects: NPC attitudes, quest access, prices
- Cannot be bought — only earned
- Visible to some: Certain NPCs can "see" your karma
🎫 FAVOR — Social IOUs
"I did something for you. Someday, I'll ask for something in return."
- Specific to relationships — Palm owes Don a favor
- Can be traded — "I'll give you my favor from Klaus"
- Expires? — Depends on the relationship
🔮 ESSENCE — Magical Currency
Rare, precious, cannot be manufactured or purchased.
- Sources: Ancient artifacts, magical creatures, liminal moments
- Uses: Enchantments, wishes, transformations
- Palm's golden earring might contain some
⏳ TIME — The Unbuyable
Some things cost time, not money.
- Training: Takes time to learn
- Crafting: Takes time to make
- Healing: Takes time to recover
- "Time is money" — but not exchangeable
Quick Reference
FUNGIBLE (can convert):
1000 🥜 = 1 🪙 = 0.001 💎 = 0.000001 👑
Symmetrical: each step is ×1000
NON-FUNGIBLE (cannot convert):
⭐ KARMA — reputation
🎫 FAVOR — social debt
🔮 ESSENCE — magical
⏳ TIME — temporal
Etymology:
- Sounds like "🐄moolah" (slang for money)
- Sounds like "🐄MOO" (the language MOOLLM descends from)
- Circular: MOOLLM → 🐄MOOLAH → MOOLLM
Earning
| Method |
Examples |
| Exploration |
Find treasure (hidden, maze, rewards) |
| Quests |
Complete tasks (notice board, requests) |
| Trade |
Sell items |
| Skills |
Trade or teach skills |
| Games |
Win at arcade, pub games, poker, gambling |
| Work |
Complete NPC jobs and requests |
Spending
| Category |
Typical Prices |
| Food/Drink |
1-5 🪙 per item |
| Catalog Items |
3-50 🪙 per item |
| Lodging |
5 🪙 per night |
| Information |
5-20 🪙 (secrets, tips) |
| Services |
Variable |
| Poker buy-in |
1 💎 = 1000 🪙 (standard game) |
Price Examples
Cheap (1-2 🪙)
- Stroopwafel: 1 🪙
- Coffee: 1 🪙
- Espresso: 2 🪙
Moderate (3-5 🪙)
Expensive (10-50 🪙)
- Cannabis strain: 15 🪙
- Catalog gadgets: 25-50 🪙
Catalog Items
- Mystery Box: 3 🪙
- Monkey's Paw: 5 🪙
Gaming Stakes
- Peanut Poker Buy-In: 1 🪙 = 1000 🥜
- Normal Poker Buy-In: 1 💎 = 1000 🪙 = 1000000 🥜
- High-stakes Poker Buy-In: 1 👑 = 1000 💎 = 1000000 🪙 = 1000000000 🥜
Hidden Value
Not all 🐄MOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 🪙
- Mattress stash: 10 🪙
- Secret compartment: variable
Trade
Barter
Items can be traded directly without currency. Value is negotiated between parties.
Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
Commands
| Command |
Syntax |
Checks |
INVENTORY |
INVENTORY |
Shows current gold amount |
BUY |
BUY [item] FROM [seller] |
Gold available, item in stock |
SELL |
SELL [item] TO [buyer] |
Fair value or negotiated price |
TRADE |
TRADE [item/skill] FOR [item/skill] |
Relative value, relationship modifiers |
Integration
| Skill |
Relationship |
| character |
Gold stored in character inventory |
| room |
Shops and merchants in rooms |
| buff |
Some buffs affect prices |
| scoring |
Skills have economic value |
1---2name: economy3description: Currency and trade — gold flows where stories lead4license: MIT5---6
7# 💰 Economy Skill
8
9> **"🐄MOOLAH flows where stories lead."**
10
11## 🪙 🐄MOOLAH
12
13The official currency of MOOLLM is **🐄MOOLAH** (🪙). It uses **PROOF OF 🐄MILK🥛** consensus — udderly legen-dairy interga-lactic 💩shit💩 coin, without the bull.
14
15Economic systems for currency, trade, and value exchange. 🐄MOOLAH is earned, spent, hidden, and traded.
16
17## Key Concepts
18
19- **🐄MOOLAH** — The official currency of MOOLLM
20- **Earning** — Find, quest, sell, trade, work
21- **Spending** — Buy items, services, information
22- **Hidden value** — Not all 🐄MOOLAH is visible
23
24## Currency
25
26### The Official Currency: 🐄MOOLAH 🪙
27
28**🐄MOOLAH** is the official currency of MOOLLM.
29
30## Currency Hierarchy
31
32### 🐄MOOLAH Denominations (MOOLLM Standard)
33
34| Symbol | Name | Value | Use |
35|--------|------|-------|-----|
36| 🥜 | 🥜 NUT | 0.001 🪙 | Micro-transactions, tips, arcade |
37| 🪙 | 🐄 MOOLAH | 1 | Standard transactions |
38| 💎 | 💎 GRAND | 1,000 🪙 | Large purchases, high-stakes |
39| 👑 | 👑 FORTUNE | 1,000,000 🪙 | Legendary items, world events |
40
41### Metal Denominations (D&D Style)
42
43| Symbol | Metal | Abbrev | Value |
44|--------|-------|--------|-------|
45| 🪵 | 🪵 Wood | wp | 0.001 gp |
46| 🟤 | 🟤 Copper | cp | 0.01 gp |
47| ⚪ | ⚪ Silver | sp | 0.1 gp |
48| 🟡 | 🟡 Gold | gp | 1 gp |
49| ⬜ | ⬜ Platinum | pp | 10 gp |
50
51### Parallel Currencies (Non-Convertible)
52
53These exist *beside* 🐄MOOLAH — they cannot be bought or sold for coins.
54
55| Symbol | Name | Type | How to Get |
56|--------|------|------|------------|
57| ⭐ | ⭐ KARMA | Reputation | Good deeds, keeping promises |
58| 🎫 | 🎫 FAVOR | Social debt | "You owe me one" |
59| 🔮 | 🔮 ESSENCE | Magical | Found, not bought |
60| ⏳ | ⏳ TIME | Temporal | Exists, must be spent |
61
62#### ⭐ KARMA — Social Credit
63
64Earned through ethical behavior, lost through betrayal.
65- **Affects:** NPC attitudes, quest access, prices
66- **Cannot be bought** — only earned
67- **Visible to some:** Certain NPCs can "see" your karma
68
69#### 🎫 FAVOR — Social IOUs
70
71"I did something for you. Someday, I'll ask for something in return."
72- **Specific to relationships** — Palm owes Don a favor
73- **Can be traded** — "I'll give you my favor from Klaus"
74- **Expires?** — Depends on the relationship
75
76#### 🔮 ESSENCE — Magical Currency
77
78Rare, precious, cannot be manufactured or purchased.
79- **Sources:** Ancient artifacts, magical creatures, liminal moments
80- **Uses:** Enchantments, wishes, transformations
81- **Palm's golden earring** might contain some
82
83#### ⏳ TIME — The Unbuyable
84
85Some things cost time, not money.
86- **Training:** Takes time to learn
87- **Crafting:** Takes time to make
88- **Healing:** Takes time to recover
89- **"Time is money"** — but not exchangeable
90
91### Quick Reference
92
93```
94FUNGIBLE (can convert):
95 1000 🥜 = 1 🪙 = 0.001 💎 = 0.000001 👑
96
97 Symmetrical: each step is ×1000
98
99NON-FUNGIBLE (cannot convert):
100 ⭐ KARMA — reputation
101 🎫 FAVOR — social debt
102 🔮 ESSENCE — magical
103 ⏳ TIME — temporal
104```
105
106**Etymology:**
107- Sounds like "🐄moolah" (slang for money)
108- Sounds like "🐄MOO" (the language MOOLLM descends from)
109- Circular: MOOLLM → 🐄MOOLAH → MOOLLM
110
111## Earning
112
113| Method | Examples |
114|--------|----------|
115| Exploration | Find treasure (hidden, maze, rewards) |
116| Quests | Complete tasks (notice board, requests) |
117| Trade | Sell items |
118| Skills | Trade or teach skills |
119| Games | Win at arcade, pub games, poker, gambling |
120| Work | Complete NPC jobs and requests |
121
122## Spending
123
124| Category | Typical Prices |
125|----------|----------------|
126| Food/Drink | 1-5 🪙 per item |
127| Catalog Items | 3-50 🪙 per item |
128| Lodging | 5 🪙 per night |
129| Information | 5-20 🪙 (secrets, tips) |
130| Services | Variable |
131| Poker buy-in | 1 💎 = 1000 🪙 (standard game) |
132
133## Price Examples
134
135### Cheap (1-2 🪙)
136- Stroopwafel: 1 🪙
137- Coffee: 1 🪙
138- Espresso: 2 🪙
139
140### Moderate (3-5 🪙)
141- Snack: 3 🪙
142- Tosti: 4 🪙
143
144### Expensive (10-50 🪙)
145- Cannabis strain: 15 🪙
146- Catalog gadgets: 25-50 🪙
147
148### Catalog Items
149- Mystery Box: 3 🪙
150- Monkey's Paw: 5 🪙
151
152### Gaming Stakes
153- Peanut Poker Buy-In: 1 🪙 = 1000 🥜
154- Normal Poker Buy-In: 1 💎 = 1000 🪙 = 1000000 🥜
155- High-stakes Poker Buy-In: 1 👑 = 1000 💎 = 1000000 🪙 = 1000000000 🥜
156
157## Hidden Value
158
159Not all 🐄MOOLAH is visible. Exploration reveals hidden wealth:
160- Kitchen drawer: 25 🪙
161- Mattress stash: 10 🪙
162- Secret compartment: variable
163
164## Trade
165
166### Barter
167
168Items can be traded directly without currency. Value is negotiated between parties.
169
170### Skill Trade
171
172Skills themselves can be:
173- Traded for items
174- Taught for payment
175- Auctioned to highest bidder
176- Bequeathed to future characters
177
178## Commands
179
180| Command | Syntax | Checks |
181|---------|--------|--------|
182| `INVENTORY` | `INVENTORY` | Shows current gold amount |
183| `BUY` | `BUY [item] FROM [seller]` | Gold available, item in stock |
184| `SELL` | `SELL [item] TO [buyer]` | Fair value or negotiated price |
185| `TRADE` | `TRADE [item/skill] FOR [item/skill]` | Relative value, relationship modifiers |
186
187## Integration
188
189| Skill | Relationship |
190|-------|--------------|
191| [character](../character/) | Gold stored in character inventory |
192| [room](../room/) | Shops and merchants in rooms |
193| [buff](../buff/) | Some buffs affect prices |
194| [scoring](../scoring/) | Skills have economic value |