Forge Indirect Drawing

Add GPU-driven indirect drawing with compute-based frustum culling to an SDL GPU project. A compute shader tests bounding spheres against frustum planes and writes indirect draw commands — the CPU never decides what to draw. Uses SDL_DrawGPUIndexedPrimitivesIndirect with per-object storage buffers and the first_instance offset pattern for portable instance identification.

majiayu000 Updated 567 repo stars

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majiayu000/claude-skill-registry-data/tree/main/development/forge-indirect-drawing-code-review-benchmar-coderabbit-prs2-forg commit ef0bb7e907

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npx skillmds@latest add majiayu000/forge-indirect-drawing-2