Forge Normal Maps

Add tangent-space normal mapping to an SDL GPU project. Extends the vertex layout with tangent vectors, constructs a TBN matrix in the vertex shader, and samples/decodes normal maps in the fragment shader for per-texel surface detail.

majiayu000 Updated 567 repo stars

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majiayu000/claude-skill-registry-data/tree/main/development/forge-normal-maps commit d2c7395002

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npx skillmds@latest add majiayu000/forge-normal-maps