Forge Normal Maps

Add tangent-space normal mapping to an SDL GPU project. Extends the vertex layout with tangent vectors, constructs a TBN matrix in the vertex shader, and samples/decodes normal maps in the fragment shader for per-texel surface detail.

majiayu000 Updated 567 repo stars

File contents

majiayu000/claude-skill-registry-data/tree/main/development/forge-normal-maps-code-review-benchmar-coderabbit-prs2-forg commit 53b2b95e4d

Frequently asked questions

npx skillmds@latest add majiayu000/forge-normal-maps-2