Forge Shader Grid

Add a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers procedural rendering, screen-space derivatives for anti-aliasing, distance fade, and using multiple graphics pipelines in a single render pass.

majiayu000 Updated 567 repo stars

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majiayu000/claude-skill-registry-data/tree/main/development/forge-shader-grid commit c06d6e5d20

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npx skillmds@latest add majiayu000/forge-shader-grid