| GDD Creation |
|
| "create GDD", "start GDD", "no GDD", "initialize design" |
Skill("gd-gdd-creation") |
| Mechanics |
|
| "mechanic", "gameplay system", "ability", "player action" |
Skill("gd-design-mechanic") |
| Level Design |
|
| "level design", "map layout", "environment design" |
Skill("gd-design-level") |
| Character |
|
| "character", "hero", "skin", "avatar" |
Skill("gd-design-character") |
| Weapons |
|
| "weapon", "gun", "item", "equipment" |
Skill("gd-design-weapon") |
| Game Loop |
|
| "game loop", "match flow", "session structure" |
Skill("gd-design-game-loop") |
| Playtesting |
|
| "playtest", "test gameplay", "validate design" |
Skill("gd-validation-playtest") |
| "GDD review", "design gaps", "GDD analysis" |
Skill("gd-playtest-gdd-review") |
| "skill gap", "missing skill" |
Skill("gd-skill-gap-analysis") |
| Assets |
|
| "asset performance", "optimize 3D" |
Skill("gd-assets-impact-analysis") |
| "check assets", "what assets exist" |
Task({ subagent_type: "gamedesigner-asset-analyst", ... }) |
| Design Sessions |
|
| "design session", "Boardroom Retreat" |
Skill("gd-thermite-integration") |
| Research |
|
| "visual ref", "art reference" |
Task({ subagent_type: "gamedesigner-visual-reference-researcher", ... }) |
| "Splatoon", "Arc Raiders", "reference game" |
Task({ subagent_type: "gamedesigner-reference-game-researcher", ... }) |