When this skill is invoked:
Explicit invocation only: This skill should only run when the user explicitly requests it with /launch-checklist. Do not auto-invoke based on context matching.
Read the argument for the launch date or dry-run mode. Dry-run mode
generates the checklist without creating sign-off entries.
Gather project context:
- Read
CLAUDE.md for tech stack, target platforms, and team structure
- Read the latest milestone in
production/milestones/
- Read any existing release checklist in
production/releases/
- Read the content calendar in
design/live-ops/content-calendar.md if it exists
Scan codebase health:
- Count
TODO, FIXME, HACK comments and their locations
- Check for any
console.log, print(), or debug output left in production code
- Check for placeholder assets (search for
placeholder, temp_, WIP_)
- Check for hardcoded test/dev values (localhost, test credentials, debug flags)
Generate the launch checklist:
# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]
---
## 1. Code Readiness
### Build Health
- [ ] Clean build on all target platforms
- [ ] Zero compiler warnings
- [ ] All unit tests passing
- [ ] All integration tests passing
- [ ] Performance benchmarks within targets
- [ ] No memory leaks (verified via extended soak test)
- [ ] Build size within platform limits
- [ ] Build version correctly set and tagged in source control
### Code Quality
- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
- [ ] FIXME count: [N] (zero required)
- [ ] HACK count: [N] (each must have documented justification)
- [ ] No debug output in production code
- [ ] No hardcoded dev/test values
- [ ] All feature flags set to production values
- [ ] Error handling covers all critical paths
- [ ] Crash reporting integrated and verified
### Security
- [ ] No exposed API keys or credentials in source
- [ ] Save data encrypted
- [ ] Network communication secured (TLS/DTLS)
- [ ] Anti-cheat measures active (if multiplayer)
- [ ] Input validation on all server endpoints (if multiplayer)
- [ ] Privacy policy compliance verified
---
## 2. Content Readiness
### Assets
- [ ] All placeholder art replaced with final assets
- [ ] All placeholder audio replaced with final audio
- [ ] Audio mix finalized and approved by audio director
- [ ] All VFX polished and performance-verified
- [ ] No missing or broken asset references
- [ ] Asset naming conventions enforced
### Text and Localization
- [ ] All player-facing text proofread
- [ ] No hardcoded strings (all externalized for localization)
- [ ] All supported languages translated and verified
- [ ] Text fits UI in all languages (text fitting pass complete)
- [ ] Font coverage verified for all supported languages
- [ ] Credits complete, accurate, and up to date
### Game Content
- [ ] All levels/maps playable from start to finish
- [ ] Tutorial flow complete and tested with new players
- [ ] All achievements/trophies implemented and tested
- [ ] Save/load works correctly for all game states
- [ ] Difficulty settings balanced and tested
- [ ] End-game/credits sequence complete
---
## 3. Quality Assurance
### Testing
- [ ] Full regression test suite passed
- [ ] Zero S1 (Critical) bugs open
- [ ] Zero S2 (Major) bugs open (or documented exceptions)
- [ ] Soak test passed (8+ hours continuous play)
- [ ] Multiplayer stress test passed (if applicable)
- [ ] All critical user paths tested on every platform
- [ ] Edge cases tested (full storage, no network, suspend/resume)
### Platform Certification
- [ ] PC: Steam/Epic/GOG SDK requirements met
- [ ] Console: TRC/TCR/Lotcheck submission prepared
- [ ] Mobile: App Store/Play Store guidelines compliant
- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
- [ ] Age ratings obtained (ESRB, PEGI, regional)
### Performance
- [ ] Target FPS met on minimum spec hardware
- [ ] Load times within budget on all platforms
- [ ] Memory usage within budget on all platforms
- [ ] Network bandwidth within targets (if multiplayer)
- [ ] No frame hitches in critical gameplay moments
---
## 4. Store and Distribution
### Store Pages
- [ ] Store page copy finalized and proofread
- [ ] Screenshots current and per-platform resolution
- [ ] Trailers current and approved
- [ ] Key art and capsule images finalized
- [ ] System requirements accurate (PC)
- [ ] Pricing configured for all regions
- [ ] Pre-purchase/wishlist campaigns active (if applicable)
### Legal
- [ ] EULA finalized and approved by legal
- [ ] Privacy policy published and linked
- [ ] Third-party license attributions complete
- [ ] Music/audio licensing verified
- [ ] Trademark/IP clearance confirmed
- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)
---
## 5. Infrastructure
### Servers (if multiplayer/online)
- [ ] Production servers provisioned and load-tested
- [ ] Auto-scaling configured and tested
- [ ] Database backups configured
- [ ] CDN configured for content delivery
- [ ] DDoS protection active
- [ ] Monitoring and alerting configured
### Analytics and Monitoring
- [ ] Analytics pipeline verified and receiving data
- [ ] Crash reporting active and dashboard accessible
- [ ] Server monitoring dashboards live
- [ ] Key metrics tracked: DAU, session length, retention, crashes
- [ ] Alerts configured for critical thresholds
---
## 6. Community and Marketing
### Community Readiness
- [ ] Community guidelines published
- [ ] Moderation team briefed and tools ready
- [ ] Discord/forum/social channels set up
- [ ] FAQ and known issues page prepared
- [ ] Support email/ticketing system active
### Marketing
- [ ] Launch trailer published
- [ ] Press/influencer review keys distributed
- [ ] Social media launch posts scheduled
- [ ] Launch day blog post/dev update drafted
- [ ] Patch notes for launch version published
---
## 7. Operations
### Team Readiness
- [ ] On-call schedule set for first 72 hours post-launch
- [ ] Incident response playbook reviewed by team
- [ ] Rollback plan documented and tested
- [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)
- [ ] Communication plan for launch issues (who posts, where, how fast)
### Day-One Plan
- [ ] Day-one patch prepared (if needed)
- [ ] Server unlock/go-live procedure documented
- [ ] Launch monitoring dashboard bookmarked by all leads
- [ ] War room/channel established for launch day
---
## Go / No-Go Decision
**Overall Status**: [READY / NOT READY / CONDITIONAL]
### Blocking Items
[List any items that must be resolved before launch]
### Conditional Items
[List items that have documented workarounds or accepted risk]
### Sign-Offs Required
- [ ] Creative Director — Content and experience quality
- [ ] Technical Director — Technical health and stability
- [ ] QA Lead — Quality and test coverage
- [ ] Producer — Schedule and overall readiness
- [ ] Release Manager — Build and deployment readiness
Save the checklist to
production/releases/launch-checklist-[date].md, creating directories as needed.
Output a summary to the user: total items, blocking items count,
conditional items count, departments with incomplete sections, and the file path.
1---2name: launch-checklist-33description: Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.4---5
6When this skill is invoked:
7
8> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/launch-checklist`. Do not auto-invoke based on context matching.
9
101. **Read the argument** for the launch date or `dry-run` mode. Dry-run mode
11 generates the checklist without creating sign-off entries.
12
132. **Gather project context**:
14 - Read `CLAUDE.md` for tech stack, target platforms, and team structure
15 - Read the latest milestone in `production/milestones/`
16 - Read any existing release checklist in `production/releases/`
17 - Read the content calendar in `design/live-ops/content-calendar.md` if it exists
18
193. **Scan codebase health**:
20 - Count `TODO`, `FIXME`, `HACK` comments and their locations
21 - Check for any `console.log`, `print()`, or debug output left in production code
22 - Check for placeholder assets (search for `placeholder`, `temp_`, `WIP_`)
23 - Check for hardcoded test/dev values (localhost, test credentials, debug flags)
24
254. **Generate the launch checklist**:
26
27```markdown
28# Launch Checklist: [Game Title]
29Target Launch: [Date or DRY RUN]
30Generated: [Date]
31
32---
33
34## 1. Code Readiness
35
36### Build Health
37- [ ] Clean build on all target platforms
38- [ ] Zero compiler warnings
39- [ ] All unit tests passing
40- [ ] All integration tests passing
41- [ ] Performance benchmarks within targets
42- [ ] No memory leaks (verified via extended soak test)
43- [ ] Build size within platform limits
44- [ ] Build version correctly set and tagged in source control
45
46### Code Quality
47- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
48- [ ] FIXME count: [N] (zero required)
49- [ ] HACK count: [N] (each must have documented justification)
50- [ ] No debug output in production code
51- [ ] No hardcoded dev/test values
52- [ ] All feature flags set to production values
53- [ ] Error handling covers all critical paths
54- [ ] Crash reporting integrated and verified
55
56### Security
57- [ ] No exposed API keys or credentials in source
58- [ ] Save data encrypted
59- [ ] Network communication secured (TLS/DTLS)
60- [ ] Anti-cheat measures active (if multiplayer)
61- [ ] Input validation on all server endpoints (if multiplayer)
62- [ ] Privacy policy compliance verified
63
64---
65
66## 2. Content Readiness
67
68### Assets
69- [ ] All placeholder art replaced with final assets
70- [ ] All placeholder audio replaced with final audio
71- [ ] Audio mix finalized and approved by audio director
72- [ ] All VFX polished and performance-verified
73- [ ] No missing or broken asset references
74- [ ] Asset naming conventions enforced
75
76### Text and Localization
77- [ ] All player-facing text proofread
78- [ ] No hardcoded strings (all externalized for localization)
79- [ ] All supported languages translated and verified
80- [ ] Text fits UI in all languages (text fitting pass complete)
81- [ ] Font coverage verified for all supported languages
82- [ ] Credits complete, accurate, and up to date
83
84### Game Content
85- [ ] All levels/maps playable from start to finish
86- [ ] Tutorial flow complete and tested with new players
87- [ ] All achievements/trophies implemented and tested
88- [ ] Save/load works correctly for all game states
89- [ ] Difficulty settings balanced and tested
90- [ ] End-game/credits sequence complete
91
92---
93
94## 3. Quality Assurance
95
96### Testing
97- [ ] Full regression test suite passed
98- [ ] Zero S1 (Critical) bugs open
99- [ ] Zero S2 (Major) bugs open (or documented exceptions)
100- [ ] Soak test passed (8+ hours continuous play)
101- [ ] Multiplayer stress test passed (if applicable)
102- [ ] All critical user paths tested on every platform
103- [ ] Edge cases tested (full storage, no network, suspend/resume)
104
105### Platform Certification
106- [ ] PC: Steam/Epic/GOG SDK requirements met
107- [ ] Console: TRC/TCR/Lotcheck submission prepared
108- [ ] Mobile: App Store/Play Store guidelines compliant
109- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
110- [ ] Age ratings obtained (ESRB, PEGI, regional)
111
112### Performance
113- [ ] Target FPS met on minimum spec hardware
114- [ ] Load times within budget on all platforms
115- [ ] Memory usage within budget on all platforms
116- [ ] Network bandwidth within targets (if multiplayer)
117- [ ] No frame hitches in critical gameplay moments
118
119---
120
121## 4. Store and Distribution
122
123### Store Pages
124- [ ] Store page copy finalized and proofread
125- [ ] Screenshots current and per-platform resolution
126- [ ] Trailers current and approved
127- [ ] Key art and capsule images finalized
128- [ ] System requirements accurate (PC)
129- [ ] Pricing configured for all regions
130- [ ] Pre-purchase/wishlist campaigns active (if applicable)
131
132### Legal
133- [ ] EULA finalized and approved by legal
134- [ ] Privacy policy published and linked
135- [ ] Third-party license attributions complete
136- [ ] Music/audio licensing verified
137- [ ] Trademark/IP clearance confirmed
138- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)
139
140---
141
142## 5. Infrastructure
143
144### Servers (if multiplayer/online)
145- [ ] Production servers provisioned and load-tested
146- [ ] Auto-scaling configured and tested
147- [ ] Database backups configured
148- [ ] CDN configured for content delivery
149- [ ] DDoS protection active
150- [ ] Monitoring and alerting configured
151
152### Analytics and Monitoring
153- [ ] Analytics pipeline verified and receiving data
154- [ ] Crash reporting active and dashboard accessible
155- [ ] Server monitoring dashboards live
156- [ ] Key metrics tracked: DAU, session length, retention, crashes
157- [ ] Alerts configured for critical thresholds
158
159---
160
161## 6. Community and Marketing
162
163### Community Readiness
164- [ ] Community guidelines published
165- [ ] Moderation team briefed and tools ready
166- [ ] Discord/forum/social channels set up
167- [ ] FAQ and known issues page prepared
168- [ ] Support email/ticketing system active
169
170### Marketing
171- [ ] Launch trailer published
172- [ ] Press/influencer review keys distributed
173- [ ] Social media launch posts scheduled
174- [ ] Launch day blog post/dev update drafted
175- [ ] Patch notes for launch version published
176
177---
178
179## 7. Operations
180
181### Team Readiness
182- [ ] On-call schedule set for first 72 hours post-launch
183- [ ] Incident response playbook reviewed by team
184- [ ] Rollback plan documented and tested
185- [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)
186- [ ] Communication plan for launch issues (who posts, where, how fast)
187
188### Day-One Plan
189- [ ] Day-one patch prepared (if needed)
190- [ ] Server unlock/go-live procedure documented
191- [ ] Launch monitoring dashboard bookmarked by all leads
192- [ ] War room/channel established for launch day
193
194---
195
196## Go / No-Go Decision
197
198**Overall Status**: [READY / NOT READY / CONDITIONAL]
199
200### Blocking Items
201[List any items that must be resolved before launch]
202
203### Conditional Items
204[List items that have documented workarounds or accepted risk]
205
206### Sign-Offs Required
207- [ ] Creative Director — Content and experience quality
208- [ ] Technical Director — Technical health and stability
209- [ ] QA Lead — Quality and test coverage
210- [ ] Producer — Schedule and overall readiness
211- [ ] Release Manager — Build and deployment readiness
212```
213
2145. **Save the checklist** to
215 `production/releases/launch-checklist-[date].md`, creating directories as needed.
216
2176. **Output a summary** to the user: total items, blocking items count,
218 conditional items count, departments with incomplete sections, and the file path.