legendary-items
Domain skill for Legendary Items Specialist. Specific extraction rules and expertise.
Domain Expertise
- Legendary items: Extremely rare, powerful, unique items
- Artifacts: Ancient, historical, lore-rich items
- Cursed items: Powerful but come with penalties
- Item sets: Multiple items that combine for bonus effects
- Enchantments: Magical enhancements, glyphs, runes, sockets
- Lore significance: Items with history, myths, legends
Entity Types (10 total)
- legendary_weapon - Legendary weapons
- mythical_armor - Mythical armor
- divine_item - Divine items
- cursed_item - Cursed items
- artifact_set - Artifact sets
- relic_collection - Relic collections
- glyph - Glyphs
- rune - Runes
- socket - Sockets
- enchantment - Enchantments
Processing Guidelines
When extracting legendary item entities from chapter text:
Identify legendary item elements:
- Legendary or mythical items mentioned
- Artifacts or relics with history
- Cursed items or cursed equipment
- Item sets or collections
- Enchantments, runes, glyphs, sockets
Extract legendary item details:
- Item names, types, rarities
- Stats and abilities
- Lore and history
- Curse effects (for cursed items)
- Set bonuses (for item sets)
- Enchantment types and powers
Analyze legendary item context:
- Power level vs balance
- Lore significance and rarity
- Acquisition difficulty
- Trade-offs (curses, limitations)
Create schema-compliant entities with proper JSON structure
Key Considerations
- Power vs balance: Legendary items should be powerful but not game-breaking
- Lore significance: Items should have history and meaning
- Acquisition difficulty: Legendary = rare, challenging to get
- Trade-offs: Cursed items have benefits but also penalties
- Set bonuses: Full sets should feel rewarding