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Patterns Behavioral

Implement behavioral design patterns (Strategy, Observer, State, Command, Chain of Responsibility, Mediator, Template Method, Iterator, Memento, Visitor). Use when you need pluggable algorithms, event/listener systems, state machines, middleware pipelines, undo/redo, or request chains. NOT for object creation (use patterns-creational); NOT for wrapping/composing objects (use patterns-structural).

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