Physics & Collision for ZX

Use this skill for physics/collision: "collision", "AABB", "raycast", "gravity", "hit detection", "bounding box", "sphere collision", "physics body". **Load references when:** - Capsule, swept tests, spatial partitioning → `references/advanced-collision.md` For CONCEPTUAL game feel and physics design: use game-design:core-loop-design instead.

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npx skillmds add majiayu000/physics-collision-for-zx