Procedural 2D Sprites & Pixel Art

Use this skill to GENERATE 2D assets for ZX games. **Triggers:** "pixel art", "sprite sheet", "tileset", "autotile", "9-slice", "UI sprite", "health bar", "dithering", "indexed palette" **Before generating:** Check `.studio/visual-style.md` for project style specs. **Load references when:** - Project structure, multiple sprites → `generator-patterns` skill - Palette quantization → `references/palette-algorithms.md` - Dithering patterns → `references/dithering-patterns.md` - UI elements (9-slice, buttons) → `references/ui-sprites.md` - Tilesets/autotiles → `references/tileset-generation.md` - Sprite sheets/organization → `references/sprite-organization.md` For 3D TEXTURES: use `procedural-textures` skill.

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majiayu000/claude-skill-registry-data/tree/main/gaming/procedural-sprites commit 01db0dd0a5

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npx skillmds@latest add majiayu000/procedural-2d-sprites-pixel-art