Procedural Animation Generation

Create animations for ZX game assets using Blender bpy. **Triggers:** "animate mesh", "walk cycle", "skeletal animation", "rig character", "keyframe", "spinning pickup" **Before animating:** Check `.studio/direction/visual.md` for animation feel. **Workflow:** - `animation-describer` agent → Produces `.spec.py` in `.studio/specs/animations/` - `python .studio/generate.py --only animations` → Interprets specs in Blender **Load references when:** - **COORDINATE SYSTEM** → `procedural-characters → references/canonical-coordinates.md` (CRITICAL) - Animation spec format → `references/animation-spec-format.md` - Animation parser → `.studio/parsers/animation.py` - IK setup → `references/ik-utilities.md` - Object animation → `references/object-animation.md` - Armature/rigs → `references/armature-creation.md` - Walk/attack cycles → `references/keyframe-patterns.md` - Export settings → `references/gltf-export.md` - ZX limits → `references/zx-constraints.md` **Related skills:** - MESH GENERATION: `procedural-meshes` - C

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