Procedural Character Generation

Generate low-poly characters (300-700 tris) for ZX games using the extrude+scale paradigm. **Triggers:** "character mesh", "humanoid mesh", "quadruped mesh", "low-poly character" **Before generating:** Check `.studio/visual-style.md` for project style. **Load references when:** - **COORDINATE SYSTEM** → `references/canonical-coordinates.md` (CRITICAL for bulge/scale/tilt) - Python bpy code → `references/bpy-implementation.md` - Skeleton hierarchies → `references/skeleton-presets.md` - Body part patterns → `references/body-part-patterns.md` - Style presets → `references/style-presets.md` - Triangle budgets → `references/triangle-budget-guide.md` - Example specs → `examples/knight.spec.py`, `examples/spider.spec.py` **Related skills:** - NORMAL MAPS: `procedural-normal-maps` - TEXTURING: `mesh-texturing-workflows` - ANIMATIONS: `procedural-animations`

majiayu000 Updated 567 repo stars

File contents

majiayu000/claude-skill-registry-data/tree/main/gaming/procedural-characters commit b40d7a7901

Frequently asked questions

npx skillmds@latest add majiayu000/procedural-character-generation