Procedural Mesh Generation (Blender bpy)

Generate 3D meshes for ZX games using Blender bpy in headless mode. **Triggers:** "generate mesh", "3D model", "low-poly", "blender script", "hard surface", "organic mesh", "metaballs", "UV unwrap", "export glb". **Before generating:** Check `.studio/visual-style.md` for project style specs. **Load references when:** - Basic shapes, primitives → `references/bpy-primitives.md` - Modifiers (bevel, mirror, array) → `references/bpy-modifiers.md` - Organic shapes, metaballs, skin → `references/bpy-organic-workflows.md` - UV, normals, cleanup, export → `references/bpy-post-processing.md` - Tangent export for normal maps → `references/bpy-tangent-export.md` - Project structure, multiple assets → `generator-patterns` skill **Related skills:** - NORMAL MAPS: `procedural-normal-maps` (requires tangent export) - CHARACTERS: `procedural-characters` (extrude+scale paradigm) - TEXTURING: `mesh-texturing-workflows` - ANIMATION: `procedural-animations`

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majiayu000/claude-skill-registry-data/tree/main/gaming/procedural-meshes commit 489009eb08

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npx skillmds@latest add majiayu000/procedural-mesh-generation-blender-bpy