Procedural Normal Map Generation for ZX

Generate normal maps for ZX 3D meshes using Python + NumPy. **Triggers:** "generate normal map", "normal map", "bump map", "surface detail", "height to normal". **Before generating:** Check `.studio/visual-style.md` for relief intensity. **Load references when:** - Height-to-normal algorithms → `references/normal-map-generation.md` - Pattern generators (bricks, tiles, scratches) → `references/pattern-generators.md` - BC5 format, 2-channel encoding → `references/bc5-format.md` - Mesh integration, FFI usage → `references/integration-guide.md` **Related skills:** - ALBEDO/MRE/SSE: `procedural-textures` - MESH with tangents: `procedural-meshes`

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npx skillmds@latest add majiayu000/procedural-normal-map-generation-for-zx