Procedural Texture Generation for ZX

Generate textures for ZX 3D meshes using Python + NumPy + FastNoiseLite. **Triggers:** "generate texture", "procedural texture", "noise pattern", "MRE texture", "albedo", "matcap", "seamless texture". **Before generating:** Check `.studio/visual-style.md` for project style specs. **Load references when:** - Render modes (0-3), MRE/SSE → `references/render-modes.md` - Noise algorithms → `references/noise-algorithms.md` - Material recipes → `references/material-recipes.md` - Matcap library → `references/matcap-generation.md` - Layer composition → `references/layer-system.md` - Atlas packing → `references/atlas-packing.md` - Seamless tiling → `references/seamless-textures.md` - Project structure → `generator-patterns` skill **Related skills:** - NORMAL MAPS: `procedural-normal-maps` - UV-AWARE TEXTURING: `mesh-texturing-workflows` - 2D SPRITES: `procedural-sprites`

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npx skillmds@latest add majiayu000/procedural-texture-generation-for-zx