Pragmatic Rust Guidelines
This file contains all guidelines concatenated for easy reference.
AI Guidelines
Design with AI use in Mind (M-DESIGN-FOR-AI) { #M-DESIGN-FOR-AI }
To maximize the utility you get from letting agents work in your code base. 0.1
As a general rule, making APIs easier to use for humans also makes them easier to use by AI. If you follow the guidelines in this book, you should be in good shape.
Rust's strong type system is a boon for agents, as their lack of genuine understanding can often be counterbalanced by comprehensive compiler checks, which Rust provides in abundance.
With that said, there are a few guidelines which are particularly important to help make AI coding in Rust more effective:
Create Idiomatic Rust API Patterns. The more your APIs, whether public or internal, look and feel like the majority of Rust code in the world, the better it is for AI. Follow the Rust API Guidelines along with the guidelines from Library / UX.
Provide Thorough Docs. Agents love good detailed docs. Include docs for all of your modules and public items in your crate. Assume the reader has a solid, but not expert, level of understanding of Rust, and that the reader understands the standard library. Follow C-CRATE-DOC, C-FAILURE, C-LINK, and M-MODULE-DOCS M-CANONICAL-DOCS.
Provide Thorough Examples. Your documentation should have directly usable examples, the repository should include more elaborate ones. Follow C-EXAMPLE C-QUESTION-MARK.
Use Strong Types. Avoid primitive obsession by using strong types with strict well-documented semantics. Follow C-NEWTYPE.
Make Your APIs Testable. Design APIs which allow your customers to test their use of your API in unit tests. This might involve introducing some mocks, fakes, or cargo features. AI agents need to be able to iterate quickly to prove that the code they are writing that calls your API is working correctly.
Ensure Test Coverage. Your own code should have good test coverage over observable behavior. This enables agents to work in a mostly hands-off mode when refactoring.
Application Guidelines
Applications may use Anyhow or Derivatives (M-APP-ERROR) { #M-APP-ERROR }
To simplify application-level error handling. 0.1
Note, this guideline is primarily a relaxation and clarification of M-ERRORS-CANONICAL-STRUCTS.
Applications, and crates in your own repository exclusively used from your application, may use anyhow, eyre or similar application-level error crates instead of implementing their own types.
For example, in your application crates you may just re-export and use eyre's common Result type, which should be able to automatically
handle all third party library errors, in particular the ones following
M-ERRORS-CANONICAL-STRUCTS.
use eyre::Result;
fn start_application() -> Result<()> {
start_server()?;
Ok(())
}
Once you selected your application error crate you should switch all application-level errors to that type, and you should not mix multiple application-level error types.
Libraries (crates used by more than one crate) should always follow M-ERRORS-CANONICAL-STRUCTS instead.
Use Mimalloc for Apps (M-MIMALLOC-APPS) { #M-MIMALLOC-APPS }
To get significant performance for free. 0.1
Applications should set mimalloc as their global allocator. This usually results in notable performance increases along allocating hot paths; we have seen up to 25% benchmark improvements.
Changing the allocator only takes a few lines of code. Add mimalloc to your Cargo.toml like so:
[dependencies]
mimalloc = { version = "0.1" } # Or later version if available
Then use it from your main.rs:
use mimalloc::MiMalloc;
#[global_allocator]
static GLOBAL: MiMalloc = MiMalloc;
Documentation
Documentation Has Canonical Sections (M-CANONICAL-DOCS) { #M-CANONICAL-DOCS }
To follow established and expected Rust best practices. 1.0
Public library items must contain the canonical doc sections. The summary sentence must always be present. Extended documentation and examples are strongly encouraged. The other sections must be present when applicable.
/// Summary sentence < 15 words.
///
/// Extended documentation in free form.
///
/// # Examples
/// One or more examples that show API usage like so.
///
/// # Errors
/// If fn returns `Result`, list known error conditions
///
/// # Panics
/// If fn may panic, list when this may happen
///
/// # Safety
/// If fn is `unsafe` or may otherwise cause UB, this section must list
/// all conditions a caller must uphold.
///
/// # Abort
/// If fn may abort the process, list when this may happen.
pub fn foo() {}
In contrast to other languages, you should not create a table of parameters. Instead parameter use is explained in plain text. In other words, do not
/// Copies a file.
///
/// # Parameters
/// - src: The source.
/// - dst: The destination.
fn copy(src: File, dst: File) {}
but instead:
/// Copies a file from `src` to `dst`.
fn copy(src: File, dst: File) {}
Related Reading
- Function docs include error, panic, and safety considerations (C-FAILURE)
Mark pub use Items with #[doc(inline)] (M-DOC-INLINE) { #M-DOC-INLINE }
To make re-exported items 'fit in' with their non re-exported siblings. 1.0
When publicly re-exporting crate items via pub use foo::Foo or pub use foo::*, they show up in an opaque re-export block. In most cases, this is not
helpful to the reader:
Instead, you should annotate them with #[doc(inline)] at the use site, for them to be inlined organically:
# pub(crate) mod foo { pub struct Foo; }
#[doc(inline)]
pub use foo::*;
// or
#[doc(inline)]
pub use foo::Foo;
This does not apply to std or 3rd party types; these should always be re-exported without inlining to make it clear they are external.
Still avoid glob exports
The
#[doc(inline)]trick above does not change M-NO-GLOB-REEXPORTS; you generally should not re-export items via wildcards.
First Sentence is One Line; Approx. 15 Words (M-FIRST-DOC-SENTENCE) { #M-FIRST-DOC-SENTENCE }
To make API docs easily skimmable. 1.0
When you document your item, the first sentence becomes the "summary sentence" that is extracted and shown in the module summary:
/// This is the summary sentence, shown in the module summary.
///
/// This is other documentation. It is only shown in that item's detail view.
/// Sentences here can be as long as you like and it won't cause any issues.
fn some_item() { }
Since Rust API documentation is rendered with a fixed max width, there is a naturally preferred sentence length you should not exceed to keep things tidy on most screens.
If you keep things in a line, your docs will become easily skimmable. Compare, for example, the standard library:
Otherwise, you might end up with widows and a generally unpleasant reading flow:
As a rule of thumb, the first sentence should not exceed 15 words.
Has Comprehensive Module Documentation (M-MODULE-DOCS) { #M-MODULE-DOCS }
To allow for better API docs navigation. 1.1
Any public library module must have //! module documentation, and the first sentence must follow M-DOC-FIRST-SENTENCE.
pub mod ffi {
//! Contains FFI abstractions.
pub struct String {};
}
The rest of the module documentation should be comprehensive, i.e., cover the most relevant technical aspects of the contained items, including
- what the module contains
- when it should be used, possibly when not
- examples
- subsystem specifications (e.g.,
std::fmtalso describes its formatting language) - observable side effects, including what guarantees are made about these, if any
- relevant implementation details, e.g., the used system APIs
Great examples include:
This does not mean every module should contain all of these items. But if there is something to say about the interaction of the contained types, their module documentation is the right place.
FFI Guidelines
Isolate DLL State Between FFI Libraries (M-ISOLATE-DLL-STATE) { #M-ISOLATE-DLL-STATE }
To prevent data corruption and undefined behavior. 0.1
When loading multiple Rust-based dynamic libraries (DLLs) within one application, you may only share 'portable' state between these libraries. Likewise, when authoring such libraries, you must only accept or provide 'portable' data from foreign DLLs.
Portable here means data that is safe and consistent to process regardless of its origin. By definition, this is a subset of FFI-safe types.
A type is portable if it is #[repr(C)] (or similarly well-defined), and all of the following:
- It must not have any interaction with any
staticor thread local. - It must not have any interaction with any
TypeId. - It must not contain any value, pointer or reference to any non-portable data (it is valid to point into portable data within non-portable data, such as
sharing a reference to an ASCII string held in a
Box).
Interaction means any computational relationship, and therefore also relates to how the type is used. Sending a u128 between DLLs is OK, using it to
exchange a transmuted TypeId isn't.
The underlying issue stems from the Rust compiler treating each DLL as an entirely new compilation artifact, akin to a standalone application. This means each DLL:
- has its own set of
staticand thread-local variables, - the type layout of any
#[repr(Rust)]type (the default) can differ between compilations, - has its own set of unique type IDs, differing from any other DLL.
Notably, this affects:
- ⚠️ any allocated instance, e.g.,
String,Vec<u8>,Box<Foo>, ... - ⚠️ any library relying on other statics, e.g.,
tokio,log, - ⚠️ any struct not
#[repr(C)], - ⚠️ any data structure relying on consistent
TypeId.
In practice, transferring any of the above between libraries leads to data loss, state corruption, and usually undefined behavior.
Take particular note that this may also apply to types and methods that are invisible at the FFI boundary:
/// A method in DLL1 that wants to use a common service from DLL2
#[ffi_function]
fn use_common_service(common: &CommonService) {
// This has at least two issues:
// - `CommonService`, or ANY type nested deep within might have
// a different type layout in DLL2, leading to immediate
// undefined behavior (UB) ⚠️
// - `do_work()` here looks like it will be invoked in DLL2, but
// the code executed will actually come from DLL1. This means that
// `do_work()` invoked here will see a data structure coming from
// DLL2, but will use statics from DLL1 ⚠️
common.do_work();
}
Library Guidelines
Performance Guidelines
Identify, Profile, Optimize the Hot Path Early (M-HOTPATH) { #M-HOTPATH }
To end up with high performance code. 0.1
You should, early in the development process, identify if your crate is performance or COGS relevant. If it is:
- identify hot paths and create benchmarks around them,
- regularly run a profiler collecting CPU and allocation insights,
- document or communicate the most performance sensitive areas.
For benchmarks we recommend criterion or divan. If possible, benchmarks should not only measure elapsed wall time, but also used CPU time over all threads (this unfortunately requires manual work and is not supported out of the box by the common benchmark utils).
Profiling Rust on Windows works out of the box with Intel VTune
and Superluminal. However, to gain meaningful CPU insights you should enable debug symbols for benchmarks in your Cargo.toml:
[profile.bench]
debug = 1
Documenting the most performance sensitive areas helps other contributors take better decision. This can be as simple as sharing screenshots of your latest profiling hot spots.
Further Reading
How much faster?
Some of the most common 'language related' issues we have seen include:
- frequent re-allocations, esp. cloned, growing or
format!assembled strings,- short lived allocations over bump allocations or similar,
- memory copy overhead that comes from cloning Strings and collections,
- repeated re-hashing of equal data structures
- the use of Rust's default hasher where collision resistance wasn't an issue
Anecdotally, we have seen ~15% benchmark gains on hot paths where only some of these
Stringproblems were addressed, and it appears that up to 50% could be achieved in highly optimized versions.
Optimize for Throughput, Avoid Empty Cycles (M-THROUGHPUT) { #M-THROUGHPUT }
To ensure COGS savings at scale. 0.1
You should optimize your library for throughput, and one of your key metrics should be items per CPU cycle.
This does not mean to neglect latency—after all you can scale for throughput, but not for latency. However, in most cases you should not pay for latency with empty cycles that come with single-item processing, contended locks and frequent task switching.
Ideally, you should
- partition reasonable chunks of work ahead of time,
- let individual threads and tasks deal with their slice of work independently,
- sleep or yield when no work is present,
- design your own APIs for batched operations,
- perform work via batched APIs where available,
- yield within long individual items, or between chunks of batches (see M-YIELD-POINTS),
- exploit CPU caches, temporal and spatial locality.
You should not:
- hot spin to receive individual items faster,
- perform work on individual items if batching is possible,
- do work stealing or similar to balance individual items.
Shared state should only be used if the cost of sharing is less than the cost of re-computation.
Long-Running Tasks Should Have Yield Points. (M-YIELD-POINTS) { #M-YIELD-POINTS }
To ensure you don't starve other tasks of CPU time. 0.2
If you perform long running computations, they should contain yield_now().await points.
Your future might be executed in a runtime that cannot work around blocking or long-running tasks. Even then, such tasks are considered bad design and cause runtime overhead. If your complex task performs I/O regularly it will simply utilize these await points to preempt itself:
async fn process_items(items: &[items]) {
// Keep processing items, the runtime will preempt you automatically.
for i in items {
read_item(i).await;
}
}
If your task performs long-running CPU operations without intermixed I/O, it should instead cooperatively yield at regular intervals, to not starve concurrent operations:
async fn process_items(zip_file: File) {
let items = zip_file.read().async;
for i in items {
decompress(i);
yield_now().await;
}
}
If the number and duration of your individual operations are unpredictable you should use APIs such as has_budget_remaining() and
related APIs to query your hosting runtime.
Yield how often?
In a thread-per-core model the overhead of task switching must be balanced against the systemic effects of starving unrelated tasks.
Under the assumption that runtime task switching takes 100's of ns, in addition to the overhead of lost CPU caches, continuous execution in between should be long enough that the switching cost becomes negligible (<1%).
Thus, performing 10 - 100μs of CPU-bound work between yield points would be a good starting point.
Safety Guidelines
Unsafe Implies Undefined Behavior (M-UNSAFE-IMPLIES-UB) { #M-UNSAFE-IMPLIES-UB }
To ensure semantic consistency and prevent warning fatigue. 1.0
The marker unsafe may only be applied to functions and traits if misuse implies the risk of undefined behavior (UB).
It must not be used to mark functions that are dangerous to call for other reasons.
// Valid use of unsafe
unsafe fn print_string(x: *const String) { }
// Invalid use of unsafe
unsafe fn delete_database() { }
Unsafe Needs Reason, Should be Avoided (M-UNSAFE) { #M-UNSAFE }
To prevent undefined behavior, attack surface, and similar 'happy little accidents'. 0.2
You must have a valid reason to use unsafe. The only valid reasons are
- novel abstractions, e.g., a new smart pointer or allocator,
- performance, e.g., attempting to call
.get_unchecked(), - FFI and platform calls, e.g., calling into C or the kernel, ...
Unsafe code lowers the guardrails used by the compiler, transferring some of the compiler's responsibilities to the programmer. Correctness of the resulting code relies primarily on catching all mistakes in code review, which is error-prone. Mistakes in unsafe code may introduce high-severity security vulnerabilities.
You must not use ad-hoc unsafe to
- shorten a performant and safe Rust program, e.g., 'simplify' enum casts via
transmute, - bypass
Sendand similar bounds, e.g., by doingunsafe impl Send ..., - bypass lifetime requirements via
transmuteand similar.
Ad-hoc here means unsafe embedded in otherwise unrelated code. It is of course permissible to create properly designed, sound abstractions doing these things.
In any case, unsafe must follow the guidelines outlined below.
Novel Abstractions
- Verify there is no established alternative. If there is, prefer that.
- Your abstraction must be minimal and testable.
- It must be hardened and tested against "adversarial code", esp.
- If they accept closures they must become invalid (e.g., poisoned) if the closure panics
- They must assume any safe trait is misbehaving, esp.
Deref,CloneandDrop.
- Any use of
unsafemust be accompanied by plain-text reasoning outlining its safety - It must pass Miri, including adversarial test cases
- It must follow all other unsafe code guidelines
Performance
- Using
unsafefor performance reasons should only be done after benchmarking - Any use of
unsafemust be accompanied by plain-text reasoning outlining its safety. This applies to both callingunsafemethods, as well as providing_uncheckedones. - The code in question must pass Miri
- You must follow the unsafe code guidelines
FFI
- We recommend you use an established interop library to avoid
unsafeconstructs - You must follow the unsafe code guidelines
- You must document your generated bindings to make it clear which call patterns are permissible
Further Reading
All Code Must be Sound (M-UNSOUND) { #M-UNSOUND }
To prevent unexpected runtime behavior, leading to potential bugs and incompatibilities. 1.0
Unsound code is seemingly safe code that may produce undefined behavior when called from other safe code, or on its own accord.
Meaning of 'Safe'
The terms safe and
unsafeare technical terms in Rust.A function is safe, if its signature does not mark it
unsafe. That said, safe functions can still be dangerous (e.g.,delete_database()), andunsafeones are, when properly used, usually quite benign (e.g.,vec.get_unchecked()).A function is therefore unsound if it appears safe (i.e., it is not marked
unsafe), but if any of its calling modes would cause undefined behavior. This is to be interpreted in the strictest sense. Even if causing undefined behavior is only a 'remote, theoretical possibility' requiring 'weird code', the function is unsound.Also see Unsafe, Unsound, Undefined.
// "Safely" converts types
fn unsound_ref<T>(x: &T) -> &u128 {
unsafe { std::mem::transmute(x) }
}
// "Clever trick" to work around missing `Send` bounds.
struct AlwaysSend<T>(T);
unsafe impl<T> Send for AlwaysSend<T> {}
unsafe impl<T> Sync for AlwaysSend<T> {}
Unsound abstractions are never permissible. If you cannot safely encapsulate something, you must expose unsafe functions instead, and document proper behavior.
No Exceptions
While you may break most guidelines if you have a good enough reason, there are no exceptions in this case: unsound code is never acceptable.
It's the Module Boundaries
Note that soundness boundaries equal module boundaries! It is perfectly fine, in an otherwise safe abstraction, to have safe functions that rely on behavior guaranteed elsewhere in the same module.
struct MyDevice(*const u8); impl MyDevice { fn new() -> Self { // Properly initializes instance ... # todo!() } fn get(&self) -> u8 { // It is perfectly fine to rely on `self.0` being valid, despite this // function in-and-by itself being unable to validate that. unsafe { *self.0 } } }
Universal Guidelines
Names are Free of Weasel Words (M-CONCISE-NAMES) { #M-CONCISE-NAMES }
To improve readability. 1.0
Symbol names, especially types and traits names, should be free of weasel words that do not meaningfully
add information. Common offenders include Service, Manager, and Factory. For example:
While your library may very well contain or communicate with a booking service—or even hold an HttpClient
instance named booking_service—one should rarely encounter a BookingService type in code.
An item handling many bookings can just be called Bookings. If it does anything more specific, then that quality
should be appended instead. It submits these items elsewhere? Calling it BookingDispatcher would be more helpful.
The same is true for Managers. Every code manages something, so that moniker is rarely useful. With rare
exceptions, life cycle issues should likewise not be made the subject of some manager. Items are created in whatever
way they are needed, their disposal is governed by Drop, and only Drop.
Regarding factories, at least the term should be avoided. While the concept FooFactory has its use, its canonical
Rust name is Builder (compare M-INIT-BUILDER). A builder that can produce items repeatedly is still a builder.
In addition, accepting factories (builders) as parameters is an unidiomatic import of OO concepts into Rust. If
repeatable instantiation is required, functions should ask for an impl Fn() -> Foo over a FooBuilder or
similar. In contrast, standalone builders have their use, but primarily to reduce parametric permutation complexity
around optional values (again, M-INIT-BUILDER).
Magic Values are Documented (M-DOCUMENTED-MAGIC) { #M-DOCUMENTED-MAGIC }
To ensure maintainability and prevent misunderstandings when refactoring. 1.0
Hardcoded magic values in production code must be accompanied by a comment. The comment should outline:
- why this value was chosen,
- non-obvious side effects if that value is changed,
- external systems that interact with this constant.
You should prefer named constants over inline values.
// Bad: it's relatively obvious that this waits for a day, but not why
wait_timeout(60 * 60 * 24).await // Wait at most a day
// Better
wait_timeout(60 * 60 * 24).await // Large enough value to ensure the server
// can finish. Setting this too low might
// make us abort a valid request. Based on
// `api.foo.com` timeout policies.
// Best
/// How long we wait for the server.
///
/// Large enough value to ensure the server
/// can finish. Setting this too low might
/// make us abort a valid request. Based on
/// `api.foo.com` timeout policies.
const UPSTREAM_SERVER_TIMEOUT: Duration = Duration::from_secs(60 * 60 * 24);
Lint Overrides Should Use #[expect] (M-LINT-OVERRIDE-EXPECT) { #M-LINT-OVERRIDE-EXPECT }
To prevent the accumulation of outdated lints. 1.0
When overriding project-global lints inside a submodule or item, you should do so via #[expect], not #[allow].
Expected lints emit a warning if the marked warning was not encountered, thus preventing the accumulation of stale lints.
That said, #[allow] lints are still useful when applied to generated code, and can appear in macros.
Overrides should be accompanied by a reason:
#[expect(clippy::unused_async, reason = "API fixed, will use I/O later")]
pub async fn ping_server() {
// Stubbed out for now
}
Use Structured Logging with Message Templates (M-LOG-STRUCTURED) { #M-LOG-STRUCTURED }
To minimize the cost of logging and to improve filtering capabilities. 0.1
Logging should use structured events with named properties and message templates following the message templates specification.
Note: Examples use the
tracingcrate'sevent!macro, but these principles apply to any logging API that supports structured logging (e.g.,log,slog, custom telemetry systems).
Avoid String Formatting
String formatting allocates memory at runtime. Message templates defer formatting until viewing time. We recommend that message template includes all named properties for easier inspection at viewing time.
// Bad: String formatting causes allocations
tracing::info!("file opened: {}", path);
tracing::info!(format!("file opened: {}", path));
// Good: Message templates with named properties
event!(
name: "file.open.success",
Level::INFO,
file.path = path.display(),
"file opened: {{file.path}}",
);
Note: Use the
{{property}}syntax in message templates which preserves the literal text while escaping Rust's format syntax. String formatting is deferred until logs are viewed.
Name Your Events
Use hierarchical dot-notation: <component>.<operation>.<state>
// Bad: Unnamed events
event!(
Level::INFO,
file.path = file_path,
"file {{file.path}} processed succesfully",
);
// Good: Named events
event!(
name: "file.processing.success", // event identifier
Level::INFO,
file.path = file_path,
"file {{file.path}} processed succesfully",
);
Named events enable grouping and filtering across log entries.
Follow OpenTelemetry Semantic Conventions
Use OTel semantic conventions for common attributes if needed. This enables standardization and interoperability.
event!(
name: "file.write.success",
Level::INFO,
file.path = path.display(), // Standard OTel name
file.size = bytes_written, // Standard OTel name
file.directory = dir_path, // Standard OTel name
file.extension = extension, // Standard OTel name
file.operation = "write", // Custom name
"{{file.operation}} {{file.size}} bytes to {{file.path}} in {{file.directory}} extension={{file.extension}}",
);
Common conventions:
- HTTP:
http.request.method,http.response.status_code,url.scheme,url.path,server.address - File:
file.path,file.directory,file.name,file.extension,file.size - Database:
db.system.name,db.namespace,db.operation.name,db.query.text - Errors:
error.type,error.message,exception.type,exception.stacktrace
Redact Sensitive Data
Do not log plain sensitive data as this might lead to privacy and security incidents.
// Bad: Logs potentially sensitive data
event!(
name: "file.operation.started",
Level::INFO,
user.email = user.email, // Sensitive data
file.name = "license.txt",
"reading file {{file.name}} for user {{user.email}}",
);
// Good: Redact sensitive parts
event!(
name: "file.operation.started",
Level::INFO,
user.email.redacted = redact_email(user.email),
file.name = "license.txt",
"reading file {{file.name}} for user {{user.email.redacted}}",
);
Sensitive data includes email addresses, file paths revealing user identity, filenames containing secrets or tokens,
file contents with PII, temporary file paths with session IDs and more. Consider using the data_privacy crate for consistent redaction.
Further Reading
Panic Means 'Stop the Program' (M-PANIC-IS-STOP) { #M-PANIC-IS-STOP }
To ensure soundness and predictability. 1.0
Panics are not exceptions. Instead, they suggest immediate program termination.
Although your code must be panic-safe (i.e., a survived panic may not lead to inconsistent state), invoking a panic means this program should stop now. It is not valid to:
- use panics to communicate (errors) upstream,
- use panics to handle self-inflicted error conditions,
- assume panics will be caught, even by your own code.
For example, if the application calling you is compiled with a Cargo.toml containing
[profile.release]
panic = "abort"
then any invocation of panic will cause an otherwise functioning program to needlessly abort. Valid reasons to panic are:
- when encountering a programming error, e.g.,
x.expect("must never happen"), - anything invoked from const contexts, e.g.,
const { foo.unwrap() }, - when user requested, e.g., providing an
unwrap()method yourself, - when encountering a poison, e.g., by calling
unwrap()on a lock result (a poisoned lock signals another thread has panicked already).
Any of those are directly or indirectly linked to programming errors.
Detected Programming Bugs are Panics, Not Errors (M-PANIC-ON-BUG) { #M-PANIC-ON-BUG }
To avoid impossible error handling code and ensure runtime consistency. 1.0
As an extension of M-PANIC-IS-STOP above, when an unrecoverable programming error has been detected, libraries and applications must panic, i.e., request program termination.
In these cases, no Error type should be introduced or returned, as any such error could not be acted upon at runtime.
Contract violations, i.e., the breaking of invariants either within a library or by a caller, are programming errors and must therefore panic.
However, what constitutes a violation is situational. APIs are not expected to go out of their way to detect them, as such
checks can be impossible or expensive. Encountering must_be_even == 3 during an already existing check clearly warrants
a panic, while a function parse(&str) clearly must return a Result. If in doubt, we recommend you take inspiration from the standard library.
// Generally, a function with bad parameters must either
// - Ignore a parameter and/or return the wrong result
// - Signal an issue via Result or similar
// - Panic
// If in this `divide_by` we see that y == 0, panicking is
// the correct approach.
fn divide_by(x: u32, y: u32) -> u32 { ... }
// However, it can also be permissible to omit such checks
// and return an unspecified (but not an undefined) result.
fn divide_by_fast(x: u32, y: u32) -> u32 { ... }
// Here, passing an invalid URI is not a contract violation.
// Since parsing is inherently fallible, a Result must be returned.
fn parse_uri(s: &str) -> Result<Uri, ParseError> { };
Make it 'Correct by Construction'
While panicking on a detected programming error is the 'least bad option', your panic might still ruin someone's day. For any user input or calling sequence that would otherwise panic, you should also explore if you can use the type system to avoid panicking code paths altogether.
Public Types are Debug (M-PUBLIC-DEBUG) { #M-PUBLIC-DEBUG }
To simplify debugging and prevent leaking sensitive data. 1.0
All public types exposed by a crate should implement Debug. Most types can do so via #[derive(Debug)]:
#[derive(Debug)]
struct Endpoint(String);
Types designed to hold sensitive data should also implement Debug, but do so via a custom implementation.
This implementation must employ unit tests to ensure sensitive data isn't actually leaked, and will not be in the future.
use std::fmt::{Debug, Formatter};
struct UserSecret(String);
impl Debug for UserSecret {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "UserSecret(...)")
}
}
#[test]
fn test() {
let key = "552d3454-d0d5-445d-ab9f-ef2ae3a8896a";
let secret = UserSecret(key.to_string());
let rendered = format!("{:?}", secret);
assert!(rendered.contains("UserSecret"));
assert!(!rendered.contains(key));
}
Public Types Meant to be Read are Display (M-PUBLIC-DISPLAY) { #M-PUBLIC-DISPLAY }
To improve usability. 1.0
If your type is expected to be read by upstream consumers, be it developers or end users, it should implement Display. This in particular includes:
- Error types, which are mandated by
std::error::Errorto implementDisplay - Wrappers around string-like data
Implementations of Display should follow Rust customs; this includes rendering newlines and escape sequences.
The handling of sensitive data outlined in M-PUBLIC-DEBUG applies analogously.
Prefer Regular over Associated Functions (M-REGULAR-FN) { #M-REGULAR-FN }
To improve readability. 1.0
Associated functions should primarily be used for instance creation, not general purpose computation.
In contrast to some OO languages, regular functions are first-class citizens in Rust and need no module or class to host them. Functionality that
does not clearly belong to a receiver should therefore not reside in a type's impl block:
struct Database {}
impl Database {
// Ok, associated function creates an instance
fn new() -> Self {}
// Ok, regular method with `&self` as receiver
fn query(&self) {}
// Not ok, this function is not directly related to `Database`,
// it should therefore not live under `Database` as an associated
// function.
fn check_parameters(p: &str) {}
}
// As a regular function this is fine
fn check_parameters(p: &str) {}
Regular functions are more idiomatic, and reduce unnecessary noise on the caller side. Associated trait functions are perfectly idiomatic though:
pub trait Default {
fn default() -> Self;
}
struct Foo;
impl Default for Foo {
fn default() -> Self { Self }
}
If in Doubt, Split the Crate (M-SMALLER-CRATES) { #M-SMALLER-CRATES }
To improve compile times and modularity. 1.0
You should err on the side of having too many crates rather than too few, as this leads to dramatic compile time improvements—especially during the development of these crates—and prevents cyclic component dependencies.
Essentially, if a submodule can be used independently, its contents should be moved into a separate crate.
Performing this crate split may cause you to lose access to some pub(crate) fields or methods. In many situations, this is a desirable
side-effect and should prompt you to design more flexible abstractions that would give your users similar affordances.
In some cases, it is desirable to re-join individual crates back into a single umbrella crate, such as when dealing with proc macros, or runtimes.
Functionality split for technical reasons (e.g., a foo_proc proc macro crate) should always be re-exported. Otherwise, re-exports should be used sparingly.
Features vs. Crates
As a rule of thumb, crates are for items that can reasonably be used on their own. Features should unlock extra functionality that can't live on its own. In the case of umbrella crates, see below, features may also be used to enable constituents (but then that functionality was extracted into crates already).
For example, if you defined a
webcrate with the following modules, users only needing client calls would also have to pay for the compilation of server code:web::server web::client web::protocolsInstead, you should introduce individual crates that give users the ability to pick and choose:
web_server web_client web_protocols
Use Static Verification (M-STATIC-VERIFICATION) { #M-STATIC-VERIFICATION }
To ensure consistency and avoid common issues. 1.0
Projects should use the following static verification tools to help maintain the quality of the code. These tools can be configured to run on a dev
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