Load Context First
Before executing this skill, read the following files from the project folder if they exist:
- USER.md — who the user is, how they think, how they work
- BUSINESS.md — their business, products, positioning, brand voice, content strategy
- ICP.md — their ideal customer, their language, their fears, what makes them buy
- Voice or brand voice skill — look for any installed skill related to voice, tone, or brand voice and apply it automatically
- Any additional context provided by the user in this session
Use all context silently. Do not reference or summarize files unless asked.
Sales Email Sequence Generator
Core Principle
The bottleneck to purchase is almost always an education problem, not a sales problem. Customers don't buy because they don't feel educated enough to make a confident decision — not because of price, credibility, or branding. This sequence solves that by providing massive value upfront, building trust, and systematically addressing objections.
When to Activate
Use this skill when:
- User needs a complete email sales sequence
- User mentions "launch emails", "email funnel", or "sales sequence"
- User is selling a course, digital product, or program via email
- User wants to automate their sales process
Required Information
Gather from context files or ask the user:
Required:
- Course/product name and core offering
- Target audience (3 archetypes: beginner, intermediate, advanced)
- 5-10 specific problems the course solves
- 3-5 desired outcomes students achieve
- Course modules and content overview
- Pricing information
Highly Recommended:
- Founder/creator story (transformation from where target audience is now)
- Student testimonials (especially transformation stories)
- Existing bonuses or ability to create new ones
- Common objections to purchase
The 20-Email Sequence
Emails 1-10: Education Phase (70% education, 30% sales)
Goal: Help the customer become aware of problems and feel empowered to solve them
- Plain Pitch — Direct product introduction with problem/solution/purchase link
- Who This Is For — Define 3 archetypes (beginner / started but stuck / experienced but leveling up)
- 10 Biggest Problems — List problems target customer faces (you know because you had them too)
- 3-5 Desired Outcomes — Paint the picture of life after solving these problems
- Your Story — Show you've been exactly where they are (relatable, not boastful)
- Stop/Start — Things to stop doing + things to start doing instead
- Myths & Faulty Beliefs — Address psychological barriers keeping them stuck
- Quick Tips — Actionable advice even if they don't buy (builds trust)
- Common Mistakes — Warn about pitfalls when trying to solve alone
- Free Templates/Resources — Give tangible resources that demonstrate value
Emails 11-20: Sales Phase (60% sales, 40% education)
Goal: Show specifically how your product helps them + overcome final objections
- Everything Included — Comprehensive walkthrough linking features to problems solved
- Strategic Bonuses — Address top 3 objections with bonus solutions
- Testimonial Roundup — Social proof from happy customers
- One Year from Now — Contrast two futures (with vs. without taking action)
- Deep Dive Testimonial — Spotlight one transformation story
- Tale of Two Archetypes — Fable-style story of two paths (action vs. inaction)
- What's Holding You Back — Direct question with trackable objection links
- Behind the Scenes — Detailed tour showing inside the product
- Disappearing Bonus — Limited-time bonus addressing key objection (24-48hr urgency)
- Disappearing Discount — Last resort discount (only after education complete)
Key Writing Principles
Education Over Sales
- Give away massive value for free — the more you give, the more people want to buy
- Address objections through education, not aggressive selling
- Help customer feel confident in their decision-making ability
Story as Context
- Your story matters when it helps the reader relate to you
- Show "I've been exactly where you are" not "look how great I am"
- Let readers see themselves in your story
Problem-Outcome Link
- Talk about how you help solve their problems to unlock outcomes
- Let customers naturally assume your product is the bridge
- Never blame the customer — blame faulty systems or bad information
Overcome Objections with Bonuses
- Identify the 3 biggest objections preventing purchase
- Create bonuses that specifically address each objection
- Price anchor bonuses to show added value
Deployment Rules
- Frequency: Daily or every-other-day cadence
- Sequencing: Education first (1-10), then sales (11-20)
- Pull on purchase: Remove subscribers from sequence immediately upon buying
- No early discounts: Don't discount before education is complete
- 20 emails works: Most conversions happen after 15-20 emails, not 1-2
Output Format
For each email, provide:
- Subject line (benefit-driven, curiosity-inducing, or direct)
- Preview text (the snippet shown after the subject line)
- Email body (conversational tone, 200-500 words typical)
- CTA (clear next step with link placement notation)
- Strategy note (which principle this email applies)
## Email [X]: [Name]
**Subject:** [Subject line]
**Preview:** [Preview text]
---
[Full email body]
[CTA with link placement]
---
**Strategy:** [Which principle/technique this email uses]
**Send timing:** [Day X of sequence]
Quality Checklist
1---2name: sales-email-sequence-23description: Generate a strategic 20-email sequence for selling online courses, digital products, or programs. Balances education (emails 1-10) with sales (emails 11-20). Based on proven methodology — the bottleneck to purchase is almost always education, not price. Use when user needs a "sales sequence", "email funnel", "launch emails", or "course email sequence".4---5
6## Load Context First
7
8Before executing this skill, read the following files from the project folder if they exist:
9
101. **USER.md** — who the user is, how they think, how they work
112. **BUSINESS.md** — their business, products, positioning, brand voice, content strategy
123. **ICP.md** — their ideal customer, their language, their fears, what makes them buy
134. **Voice or brand voice skill** — look for any installed skill related to voice, tone, or brand voice and apply it automatically
145. Any additional context provided by the user in this session
15
16Use all context silently. Do not reference or summarize files unless asked.
17
18---
19
20# Sales Email Sequence Generator
21
22## Core Principle
23
24**The bottleneck to purchase is almost always an education problem, not a sales problem.** Customers don't buy because they don't feel educated enough to make a confident decision — not because of price, credibility, or branding. This sequence solves that by providing massive value upfront, building trust, and systematically addressing objections.
25
26## When to Activate
27
28Use this skill when:
29- User needs a complete email sales sequence
30- User mentions "launch emails", "email funnel", or "sales sequence"
31- User is selling a course, digital product, or program via email
32- User wants to automate their sales process
33
34## Required Information
35
36**Gather from context files or ask the user:**
37
38**Required:**
39- Course/product name and core offering
40- Target audience (3 archetypes: beginner, intermediate, advanced)
41- 5-10 specific problems the course solves
42- 3-5 desired outcomes students achieve
43- Course modules and content overview
44- Pricing information
45
46**Highly Recommended:**
47- Founder/creator story (transformation from where target audience is now)
48- Student testimonials (especially transformation stories)
49- Existing bonuses or ability to create new ones
50- Common objections to purchase
51
52## The 20-Email Sequence
53
54### Emails 1-10: Education Phase (70% education, 30% sales)
55
56**Goal:** Help the customer become aware of problems and feel empowered to solve them
57
581. **Plain Pitch** — Direct product introduction with problem/solution/purchase link
592. **Who This Is For** — Define 3 archetypes (beginner / started but stuck / experienced but leveling up)
603. **10 Biggest Problems** — List problems target customer faces (you know because you had them too)
614. **3-5 Desired Outcomes** — Paint the picture of life after solving these problems
625. **Your Story** — Show you've been exactly where they are (relatable, not boastful)
636. **Stop/Start** — Things to stop doing + things to start doing instead
647. **Myths & Faulty Beliefs** — Address psychological barriers keeping them stuck
658. **Quick Tips** — Actionable advice even if they don't buy (builds trust)
669. **Common Mistakes** — Warn about pitfalls when trying to solve alone
6710. **Free Templates/Resources** — Give tangible resources that demonstrate value
68
69### Emails 11-20: Sales Phase (60% sales, 40% education)
70
71**Goal:** Show specifically how your product helps them + overcome final objections
72
7311. **Everything Included** — Comprehensive walkthrough linking features to problems solved
7412. **Strategic Bonuses** — Address top 3 objections with bonus solutions
7513. **Testimonial Roundup** — Social proof from happy customers
7614. **One Year from Now** — Contrast two futures (with vs. without taking action)
7715. **Deep Dive Testimonial** — Spotlight one transformation story
7816. **Tale of Two Archetypes** — Fable-style story of two paths (action vs. inaction)
7917. **What's Holding You Back** — Direct question with trackable objection links
8018. **Behind the Scenes** — Detailed tour showing inside the product
8119. **Disappearing Bonus** — Limited-time bonus addressing key objection (24-48hr urgency)
8220. **Disappearing Discount** — Last resort discount (only after education complete)
83
84## Key Writing Principles
85
86### Education Over Sales
87- Give away massive value for free — the more you give, the more people want to buy
88- Address objections through education, not aggressive selling
89- Help customer feel confident in their decision-making ability
90
91### Story as Context
92- Your story matters when it helps the reader relate to you
93- Show "I've been exactly where you are" not "look how great I am"
94- Let readers see themselves in your story
95
96### Problem-Outcome Link
97- Talk about how you help solve their problems to unlock outcomes
98- Let customers naturally assume your product is the bridge
99- Never blame the customer — blame faulty systems or bad information
100
101### Overcome Objections with Bonuses
102- Identify the 3 biggest objections preventing purchase
103- Create bonuses that specifically address each objection
104- Price anchor bonuses to show added value
105
106## Deployment Rules
107
108- **Frequency:** Daily or every-other-day cadence
109- **Sequencing:** Education first (1-10), then sales (11-20)
110- **Pull on purchase:** Remove subscribers from sequence immediately upon buying
111- **No early discounts:** Don't discount before education is complete
112- **20 emails works:** Most conversions happen after 15-20 emails, not 1-2
113
114## Output Format
115
116For each email, provide:
117- **Subject line** (benefit-driven, curiosity-inducing, or direct)
118- **Preview text** (the snippet shown after the subject line)
119- **Email body** (conversational tone, 200-500 words typical)
120- **CTA** (clear next step with link placement notation)
121- **Strategy note** (which principle this email applies)
122
123```
124## Email [X]: [Name]
125
126**Subject:** [Subject line]
127**Preview:** [Preview text]
128
129---
130
131[Full email body]
132
133[CTA with link placement]
134
135---
136
137**Strategy:** [Which principle/technique this email uses]
138**Send timing:** [Day X of sequence]
139```
140
141## Quality Checklist
142
143- [ ] All 20 emails produced with subject lines, bodies, and CTAs
144- [ ] Emails 1-10 are primarily educational (giving value)
145- [ ] Emails 11-20 systematically address objections and create urgency
146- [ ] Founder story is relatable, not boastful
147- [ ] Bonuses address specific objections (not generic extras)
148- [ ] Urgency is real (disappearing bonus/discount has actual deadline)
149- [ ] Voice matches context profiles
150- [ ] Every email has a clear CTA
151- [ ] No blaming the customer — blame systems, bad info, myths
152- [ ] Product details are accurate (from user input, not fabricated)