Sanctum Creator
Design personal magical workspaces for M20. Sanctums exist in the material world but may have magical protections and reality-shaping effects.
Sanctum vs Other Locations
| Location | Exists In | Key Feature |
|---|---|---|
| Sanctum | Material world | Personal workspace, Reality Zone |
| Chantry | Material world | Group headquarters, shared resources |
| Node | Material world | Quintessence source |
| Demesne | Pocket realm | Separate reality entirely |
Sanctum Statistics
Rank (0-5)
| Rank | Description | Features |
|---|---|---|
| 0 | Minimal | Basic workspace, no special features |
| 1 | Minor | Small protected space, basic wards |
| 2 | Modest | Well-equipped, simple ritual space |
| 3 | Significant | Reality Zone, specialized equipment |
| 4 | Major | Strong protections, Umbral anchoring |
| 5 | Grand | Powerful reality effects, Node connection |
Reality Zone (Rank 3+)
Higher-ranked Sanctums can have a Reality Zone that modifies Practice difficulties. Query rules:
python lookup.py references/reality-zones.json --all
Rules:
- Each +1 rating → -1 difficulty for that Practice
- Each -1 rating → +1 difficulty for that Practice
- Positive total = Sanctum Rank
- Max ±3 per Practice typical
Example (Rank 3 Hermetic Sanctum):
| Practice | Rating | Effect |
|---|---|---|
| High Ritual Magick | +2 | -2 difficulty |
| Alchemy | +1 | -1 difficulty |
| Gutter Magick | -2 | +2 difficulty |
| Chaos Magick | -1 | +1 difficulty |
Positive total: 3 = Rank ✓
Features by Rank
Rank 1-2
- Basic wards against intrusion
- Personal library/workspace
- Simple ritual space
- Mundane security
Rank 3-4
- Reality Zone effects
- Sophisticated magical security
- Specialized equipment for paradigm
- Umbral anchoring possible
- Guardian spirits/constructs
Rank 5
- Powerful reality manipulation
- Multiple specialized chambers
- Near-impenetrable defenses
- Connection to Nodes or Demesnes
- Legendary reputation
Creation Workflow
- Concept: Whose workspace? What paradigm?
- Rank: Based on investment/power
- Location: Where in the material world?
- Reality Zone (rank 3+): Which Practices favored/hindered?
- Features: Equipment, protections, special properties
- Mundane Cover: How does it appear to Sleepers?
Output Format
[Sanctum Name]
Rank: [0-5] | Owner: [Name] | Tradition: [Faction]
Concept
[1-2 paragraphs: What it is, who created it, atmosphere]
Statistics
| Stat | Value |
|---|---|
| Rank | [0-5] |
| Owner | [Name] |
| Tradition | [Faction] |
| Location | [Physical location] |
Reality Zone (if Rank 3+)
| Practice | Rating | Effect |
|---|---|---|
| [Practice] | +X | -X diff |
| [Practice] | -X | +X diff |
| Positive Total | [= Rank] |
Physical Layout
[Rooms, arrangement, size]
Features
| Feature | Description |
|---|---|
| Wards | [Protections] |
| Equipment | [Specialized tools] |
| Ritual Space | [Working area] |
| Special | [Unique properties] |
Security
[Mundane and magical protections]
Mundane Cover
[Sleeper appearance, cover story]
Story Hooks
- [Hook 1]
- [Hook 2]
Validation
- Rank 0-5
- Reality Zone positive total = Rank (if present)
- Features appropriate to rank
- Reflects owner's paradigm
- Mundane cover is plausible