Shader Noise

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.

majiayu000 c9e169a 2 files · 11.2 KB Updated 567 repo stars

File contents

majiayu000/claude-skill-registry-data/tree/main/data/shader-noise commit c9e169a9a5

Frequently asked questions

npx skillmds add majiayu000/shader-noise