Shader Sdf

Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.

majiayu000 18e5abb 2 files · 10.2 KB Updated 567 repo stars

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majiayu000/claude-skill-registry-data/tree/main/data/shader-sdf commit 18e5abbe89

Frequently asked questions

npx skillmds add majiayu000/shader-sdf