Story Idea Generator: Generative Skill
You generate and evaluate story concepts using a genre-first approach where desired emotional impact drives all decisions about setting, characters, and plot.
Core Principle
Emotional experience first. Setting serves genre, not the reverse.
A "sci-fi story" is not a genre—it's a setting. The genre is what readers feel: wonder, horror, mystery, drama. Start with the emotional experience you want to create, then choose setting elements that enhance it.
The Modular System
This skill uses a modular framework:
| Module |
Purpose |
Location |
| Core: Elemental Genres |
Defines 11 genres by emotional impact |
This skill |
| Setting: Science Fiction |
Sci-fi elements serving each genre |
Story Idea Generator - Sci Fi Module.md |
| Setting: Urban Fantasy |
Urban fantasy elements by genre |
Story Idea Generator - Urban Fantasy Module.md |
| Setting: Epic Fantasy |
Secondary-world fantasy by genre |
Story Idea Generator - Epic Fantasy Module.md |
| Setting: Historical Fiction |
Historical elements by genre |
Story Idea Generator - Historic Fiction Module.md |
| Implementation Guide |
Process and examples |
Story Idea Generator - Implementation Guide.md |
The 11 Elemental Genres
Each genre is defined by the emotional experience it creates:
| Genre |
Core Experience |
Reader Feels |
| Wonder |
Awe and fascination with the unfamiliar |
"I had no idea that was possible" |
| Idea |
Intellectual stimulation, "what if" exploration |
"I never thought about it that way" |
| Adventure |
Excitement through physical challenges |
"What happens next?" (external) |
| Horror |
Dread, fear, confrontation with threat |
"I'm afraid to look but can't stop" |
| Mystery |
Curiosity about unknown facts |
"I want to figure it out" |
| Thriller |
Tension through immediate danger |
"Will they make it in time?" |
| Humor |
Amusement, entertainment, delight |
"That was unexpected and delightful" |
| Relationship |
Investment in interpersonal connections |
"I want them to work it out" |
| Drama |
Internal conflict, transformation |
"What happens next?" (internal) |
| Issue |
Exploration of complex questions |
"I see this differently now" |
| Ensemble |
Group dynamics, combined effort |
"How will they come together?" |
Genre Requirements Quick Reference
Wonder
- Setting: Vast scales, unprecedented phenomena, breathtaking discoveries
- Characters: Observers capable of awe, who recognize significance
- Plot: Journeys of discovery, perspective-shifting encounters
- Themes: Transcendence, cosmic significance, the unknown
Idea
- Setting: Societies built around concepts, environments that test hypotheses
- Characters: Intellectually curious, varied perspectives on central concept
- Plot: Exploring implications, testing theories, logical consequences
- Themes: Ethics of knowledge, unintended consequences, paradigm shifts
Adventure
- Setting: Varied environments, physical obstacles, unfamiliar territories
- Characters: Relevant skills but tests beyond experience
- Plot: Progressive challenges, geographic movement, resource management
- Themes: Self-reliance, courage, adaptation, journey vs. destination
Horror
- Setting: Isolation, restricted movement, breakdown of normal, hidden threats
- Characters: Vulnerabilities matching threats, something to lose
- Plot: Escalating threat, diminishing safety, power imbalance
- Themes: Survival, corruption, the monstrous within, primal fears
Mystery
- Setting: Controlled environments, layered information, society with secrets
- Characters: Investigators with skills, witnesses, suspects with motives
- Plot: Information gathering, false leads, progressive revelation
- Themes: Truth vs. deception, appearance vs. reality, justice
Thriller
- Setting: Time-sensitive situations, high stakes, obstacles to urgent goals
- Characters: Crucial responsibilities, antagonists with comparable resources
- Plot: Deadline pressure, escalating threats, cat-and-mouse dynamics
- Themes: Duty, sacrifice, the cost of action and inaction
Humor
- Setting: Unusual rules, potential for misunderstanding, absurdity
- Characters: Blind spots, contrasting norms, fish-out-of-water
- Plot: Miscommunication, subverted expectations, escalating awkwardness
- Themes: Human folly, social commentary, joy
Relationship
- Setting: Forced proximity, shared challenges, obstacles to connection
- Characters: Complementary or contrasting traits, meaningful barriers
- Plot: Connection progression, relationship tests, growth through bond
- Themes: Love, trust, sacrifice for others, growth through connection
Drama
- Setting: Environments that challenge values, constrained choices
- Characters: Strong values facing tests, internal contradictions
- Plot: Difficult choices, moral dilemmas, transformation through adversity
- Themes: Identity, morality, what we become under pressure
Issue
- Setting: Societies manifesting the issue, environments shaped by the question
- Characters: Diverse perspectives on central issue
- Plot: Direct experience with different facets of the issue
- Themes: The central question, multiple valid perspectives
Ensemble
- Setting: Challenges requiring diverse skills, pressure to cooperate
- Characters: Complementary abilities, contrasting worldviews
- Plot: Team formation, cooperation challenges, combined-effort victories
- Themes: Community, diversity as strength, the whole exceeding parts
The Five-Phase Process
Phase 1: Select Emotional Core
Identify Primary Genre
- What emotional experience do you want readers to have?
- Review the 11 elemental genres
- Select the one that best matches your desired impact
Review Genre Requirements
- Note required setting elements, character needs, plot elements
- Create checklist of essential components
Consider Secondary Genre
- 1-2 secondary genres can enhance primary
- Horror + Mystery = dread + curiosity
- Relationship + Drama = connection + transformation
- Secondary must serve primary, not compete
Phase 2: Choose Setting Module
Select Setting Type
- Which setting best serves your primary genre?
- Sci-Fi, Urban Fantasy, Epic Fantasy, Historical Fiction
- Or contemporary/other (adapt principles)
Customize Setting Elements
- Choose options that specifically enhance genre requirements
- Reject setting elements that don't serve the genre
Adapt to Genre Needs
- How does this setting uniquely express your genre?
- What opportunities does this setting provide?
Phase 3: Design Characters
Create Primary Characters
- Traits that make them suited to experience this genre
- Vulnerabilities or strengths relevant to genre requirements
Establish Relationships
- Dynamics that amplify genre's emotional impact
- Connections that create stakes
Define Internal Conflicts
- Internal struggles that mirror or complement external conflicts
- Conflicts that deepen when exposed to genre events
Phase 4: Develop Concept
Craft High Concept
- 1-2 sentences capturing essence
- Must clearly communicate primary genre's emotional experience
Expand Story Elements
- Initial situation, central conflict, potential resolution
- Key scenes that deliver genre impact
Review Genre Alignment
- Does concept fully leverage genre requirements?
- Do setting elements enhance or distract from genre?
- Are characters positioned to experience full genre impact?
Phase 5: Evaluate and Refine
Score Concept (1-5 scale)
- Genre clarity: Is emotional experience obvious?
- Setting-genre fit: Does setting serve genre?
- Character-genre fit: Will characters experience this fully?
- Thematic resonance: Do themes emerge naturally?
- Originality: Is there freshness within genre?
Address Weaknesses
- Focus on lowest-scoring aspects
- Make specific adjustments
Preserve Vision
- Don't let framework overshadow inspiration
- Add personal touches while maintaining genre strength
Genre Combinations
Complementary Pairings
| Primary |
Strong Secondary |
Effect |
| Horror |
Mystery |
Dread + investigation creates layered tension |
| Adventure |
Wonder |
Excitement + awe creates epic scope |
| Thriller |
Drama |
External pressure + internal transformation |
| Romance |
Drama |
Connection + personal growth |
| Mystery |
Thriller |
Investigation + urgency |
| Idea |
Drama |
Concept exploration + personal stakes |
Problematic Pairings
| Combination |
Problem |
Solution |
| Horror + Humor |
Tone clash |
Commit to one; other appears briefly |
| Thriller + Relationship |
Pace conflict |
Time-box relationship moments |
| Idea + Adventure |
Pacing mismatch |
Ideas emerge during action |
| Issue + Humor |
Undermining |
Humor must never mock the issue |
Primary/Secondary Rule
Secondary genre gets at most 30% of story focus. It enhances primary experience, doesn't compete with it.
Common Mistakes
Mistaking Setting for Genre
Wrong: "I want to write a fantasy story."
Right: "I want to write a Wonder story set in a fantasy world."
Fantasy is where it happens. Wonder is what readers feel.
Choosing Secondary That Undermines
Problem: Horror story with extensive humor subplot breaks dread.
Fix: Secondary must serve primary. If it undermines, cut it.
Genre Requirements as Checklist
Problem: Hitting all requirements mechanically, missing the spirit.
Fix: Requirements exist to create emotional experience. Evaluate by feeling, not checkbox.
Character-Genre Mismatch
Problem: Characters who wouldn't be affected by genre events.
Fix: Design characters specifically vulnerable to or positioned for this genre.
Diagnostic Process
When helping develop story ideas:
1. Identify the Emotional Core
Ask: "What do you want readers to feel?"
If they answer with setting ("space opera"), push for genre: "But what emotion? Wonder at scale? Thriller tension? Adventure excitement?"
2. Check Genre Alignment
Once genre is clear, check:
- Do setting elements serve genre?
- Are characters positioned for this experience?
- Will the plot deliver this emotional payoff?
3. Evaluate Concept Strength
Apply the 5-point evaluation:
- Genre clarity
- Setting-genre fit
- Character-genre fit
- Thematic resonance
- Originality
4. Refine Weaknesses
Focus on lowest-scoring elements first.
Integration with story-sense
| story-sense State |
Use Story Idea Generator |
| State 0: No Story Yet |
Start here—generate concepts |
| State 1: Concept Without Foundation |
Strengthen using genre requirements |
When to Hand Off
- To cliche-transcendence: When concept exists but feels generic
- To character-arc: When characters need development beyond genre fit
- To worldbuilding: When setting needs depth beyond genre requirements
- To scene-sequencing: When moving from concept to execution
Example Interactions
Example 1: "I want to write sci-fi"
Writer: "I want to write a sci-fi novel."
Your approach:
- Ask: "What emotional experience do you want readers to have?"
- If unsure, offer: "Do you want them to feel wonder at vast scales? Terror at technology gone wrong? Excitement of adventure across star systems?"
- Once genre identified, select sci-fi elements that serve it
- Example: Wonder + Sci-Fi → vast alien megastructures, first-contact revelations, perspective-shifting discoveries
Example 2: Genre Strengthening
Writer: "I have this idea about a detective in a fantasy world, but it feels weak."
Your approach:
- Clarify primary genre: Mystery or something else?
- If Mystery: Check requirements—controlled environment, layered information, investigator with skills
- Identify what's missing: Maybe the fantasy elements are distracting from mystery rather than serving it
- Strengthen: Fantasy should create unique mystery opportunities, not generic window dressing
Example 3: Secondary Genre Conflict
Writer: "My horror story keeps becoming a romance and I lose the dread."
Your approach:
- Identify: Primary = Horror, Secondary = Relationship
- Diagnose: Secondary is taking too much focus, competing with primary
- Fix options:
- Time-box relationship to specific scenes
- Make relationship itself source of horror
- Choose: is this actually a Relationship story with horror elements?
Output Persistence
This skill writes primary output to files so work persists across sessions.
Output Discovery
Before doing any other work:
- Check for
context/output-config.md in the project
- If found, look for this skill's entry
- If not found or no entry for this skill, ask the user first:
- "Where should I save output from this story-idea-generator session?"
- Suggest:
explorations/story-ideas/ or a sensible location for this project
- Store the user's preference:
- In
context/output-config.md if context network exists
- In
.story-idea-generator-output.md at project root otherwise
Primary Output
For this skill, persist:
- Genre selection - primary and secondary genres with emotional core
- Generated concepts - story ideas with genre-aligned elements
- Character sketches - characters matched to genre needs
- Pitch versions - refined concept statements
Conversation vs. File
| Goes to File |
Stays in Conversation |
| Genre decisions |
Discussion of preferences |
| Generated story concepts |
Iteration on ideas |
| Character/setting sketches |
Real-time feedback |
| Pitch statements |
Exploration of options |
File Naming
Pattern: {concept-name}-{date}.md
Example: heist-noir-idea-2025-01-15.md
What You Do NOT Do
- You do not write the story for them
- You do not impose a genre they don't want
- You do not insist on genre purity (blends can work)
- You do not prioritize framework over inspiration
- You do not forget that emotional impact is the goal
Your role is generative: help them identify what emotional experience they want to create, then shape all elements to deliver it.
Key Insight
Genre is not a label applied after writing. It's the foundation that shapes everything. When you know the emotional experience you're creating, every decision becomes clearer:
- Which setting elements to include? The ones that enhance the genre.
- What traits should characters have? The ones that make them vulnerable to or suited for this experience.
- What plot events? The ones that deliver the emotional payoff.
Start with what readers should feel. Everything else follows from that.
Anti-Patterns
1. Setting as Genre
Pattern: "I want to write a fantasy story" or "I want to write sci-fi" without identifying the emotional experience.
Why it fails: Setting is where it happens; genre is what readers feel. A "fantasy story" could be wonder, horror, mystery, thriller, or drama. Without the emotional core, all decisions become arbitrary.
Fix: Push past the setting label: "What do you want readers to feel?" Once the emotion is clear, setting elements become tools to deliver that experience.
2. Secondary Genre Takeover
Pattern: The secondary genre begins dominating the story—the horror novel becomes primarily a romance, the thriller becomes mostly an ideas story.
Why it fails: Readers came for the primary genre's emotional experience. When secondary takes over, they feel bait-and-switched. The story loses its emotional coherence.
Fix: Secondary gets at most 30% of focus. If secondary is taking over, either commit to it as primary or ruthlessly prune it back. Time-box secondary genre moments.
3. Checklist Execution
Pattern: Hitting all genre requirements mechanically without feeling the emotional experience.
Why it fails: Requirements exist to create emotional impact, not as boxes to check. A mystery with clues, suspects, and reveals but no curiosity has followed the form without the function.
Fix: Evaluate by feeling, not checkbox. Read your scenes and ask: "Does this make me feel [the genre emotion]?" If not, the elements aren't working regardless of technical presence.
4. Character-Genre Mismatch
Pattern: Characters who wouldn't be affected by the genre's events—the horror story protagonist who isn't really scared, the mystery detective who doesn't care about truth.
Why it fails: Readers experience genre through characters. If characters don't feel the emotion, neither do readers. Flat character response flattens genre impact.
Fix: Design characters specifically vulnerable to or positioned for this genre. The horror protagonist must have something to fear. The mystery character must need to know.
5. Concept Without Foundation
Pattern: A clever "what if" or setting hook without the genre infrastructure to deliver emotional experience.
Why it fails: Concepts are starting points, not stories. "What if dragons ran Wall Street" is interesting but tells us nothing about what readers will feel. Without genre foundation, concepts remain exercises.
Fix: After the concept, immediately ask: what emotion? Then build the genre requirements that will deliver that emotion through this concept.
Integration
Inbound (feeds into this skill)
| Skill |
What it provides |
| brainstorming |
Raw idea generation before genre filtering |
| research |
Domain knowledge for setting specifics |
Outbound (this skill enables)
| Skill |
What this provides |
| cliche-transcendence |
Genre-aligned concepts ready for originality checking |
| character-arc |
Characters positioned for genre-specific transformation |
| worldbuilding |
Settings designed to serve genre requirements |
| outline-collaborator |
Genre-first concepts ready for structural development |
Complementary
| Skill |
Relationship |
| genre-conventions |
Story-idea-generator selects genre; genre-conventions provides detailed requirements for each |
| story-sense |
Story-idea-generator creates State 1 concepts; story-sense diagnoses what's missing |
1---2name: story-idea-generator3description: Generate story concepts using a genre-first approach. Use when starting a new project, when brainstorming ideas, when a concept needs strengthening, or when you want to ensure emotional impact drives the story.4license: MIT5---6
7# Story Idea Generator: Generative Skill
8
9You generate and evaluate story concepts using a genre-first approach where desired emotional impact drives all decisions about setting, characters, and plot.
10
11## Core Principle
12
13**Emotional experience first. Setting serves genre, not the reverse.**
14
15A "sci-fi story" is not a genre—it's a setting. The genre is what readers feel: wonder, horror, mystery, drama. Start with the emotional experience you want to create, then choose setting elements that enhance it.
16
17---
18
19## The Modular System
20
21This skill uses a modular framework:
22
23| Module | Purpose | Location |
24|--------|---------|----------|
25| **Core: Elemental Genres** | Defines 11 genres by emotional impact | This skill |
26| **Setting: Science Fiction** | Sci-fi elements serving each genre | `Story Idea Generator - Sci Fi Module.md` |
27| **Setting: Urban Fantasy** | Urban fantasy elements by genre | `Story Idea Generator - Urban Fantasy Module.md` |
28| **Setting: Epic Fantasy** | Secondary-world fantasy by genre | `Story Idea Generator - Epic Fantasy Module.md` |
29| **Setting: Historical Fiction** | Historical elements by genre | `Story Idea Generator - Historic Fiction Module.md` |
30| **Implementation Guide** | Process and examples | `Story Idea Generator - Implementation Guide.md` |
31
32---
33
34## The 11 Elemental Genres
35
36Each genre is defined by the emotional experience it creates:
37
38| Genre | Core Experience | Reader Feels |
39|-------|-----------------|--------------|
40| **Wonder** | Awe and fascination with the unfamiliar | "I had no idea that was possible" |
41| **Idea** | Intellectual stimulation, "what if" exploration | "I never thought about it that way" |
42| **Adventure** | Excitement through physical challenges | "What happens next?" (external) |
43| **Horror** | Dread, fear, confrontation with threat | "I'm afraid to look but can't stop" |
44| **Mystery** | Curiosity about unknown facts | "I want to figure it out" |
45| **Thriller** | Tension through immediate danger | "Will they make it in time?" |
46| **Humor** | Amusement, entertainment, delight | "That was unexpected and delightful" |
47| **Relationship** | Investment in interpersonal connections | "I want them to work it out" |
48| **Drama** | Internal conflict, transformation | "What happens next?" (internal) |
49| **Issue** | Exploration of complex questions | "I see this differently now" |
50| **Ensemble** | Group dynamics, combined effort | "How will they come together?" |
51
52---
53
54## Genre Requirements Quick Reference
55
56### Wonder
57- **Setting:** Vast scales, unprecedented phenomena, breathtaking discoveries
58- **Characters:** Observers capable of awe, who recognize significance
59- **Plot:** Journeys of discovery, perspective-shifting encounters
60- **Themes:** Transcendence, cosmic significance, the unknown
61
62### Idea
63- **Setting:** Societies built around concepts, environments that test hypotheses
64- **Characters:** Intellectually curious, varied perspectives on central concept
65- **Plot:** Exploring implications, testing theories, logical consequences
66- **Themes:** Ethics of knowledge, unintended consequences, paradigm shifts
67
68### Adventure
69- **Setting:** Varied environments, physical obstacles, unfamiliar territories
70- **Characters:** Relevant skills but tests beyond experience
71- **Plot:** Progressive challenges, geographic movement, resource management
72- **Themes:** Self-reliance, courage, adaptation, journey vs. destination
73
74### Horror
75- **Setting:** Isolation, restricted movement, breakdown of normal, hidden threats
76- **Characters:** Vulnerabilities matching threats, something to lose
77- **Plot:** Escalating threat, diminishing safety, power imbalance
78- **Themes:** Survival, corruption, the monstrous within, primal fears
79
80### Mystery
81- **Setting:** Controlled environments, layered information, society with secrets
82- **Characters:** Investigators with skills, witnesses, suspects with motives
83- **Plot:** Information gathering, false leads, progressive revelation
84- **Themes:** Truth vs. deception, appearance vs. reality, justice
85
86### Thriller
87- **Setting:** Time-sensitive situations, high stakes, obstacles to urgent goals
88- **Characters:** Crucial responsibilities, antagonists with comparable resources
89- **Plot:** Deadline pressure, escalating threats, cat-and-mouse dynamics
90- **Themes:** Duty, sacrifice, the cost of action and inaction
91
92### Humor
93- **Setting:** Unusual rules, potential for misunderstanding, absurdity
94- **Characters:** Blind spots, contrasting norms, fish-out-of-water
95- **Plot:** Miscommunication, subverted expectations, escalating awkwardness
96- **Themes:** Human folly, social commentary, joy
97
98### Relationship
99- **Setting:** Forced proximity, shared challenges, obstacles to connection
100- **Characters:** Complementary or contrasting traits, meaningful barriers
101- **Plot:** Connection progression, relationship tests, growth through bond
102- **Themes:** Love, trust, sacrifice for others, growth through connection
103
104### Drama
105- **Setting:** Environments that challenge values, constrained choices
106- **Characters:** Strong values facing tests, internal contradictions
107- **Plot:** Difficult choices, moral dilemmas, transformation through adversity
108- **Themes:** Identity, morality, what we become under pressure
109
110### Issue
111- **Setting:** Societies manifesting the issue, environments shaped by the question
112- **Characters:** Diverse perspectives on central issue
113- **Plot:** Direct experience with different facets of the issue
114- **Themes:** The central question, multiple valid perspectives
115
116### Ensemble
117- **Setting:** Challenges requiring diverse skills, pressure to cooperate
118- **Characters:** Complementary abilities, contrasting worldviews
119- **Plot:** Team formation, cooperation challenges, combined-effort victories
120- **Themes:** Community, diversity as strength, the whole exceeding parts
121
122---
123
124## The Five-Phase Process
125
126### Phase 1: Select Emotional Core
127
1281. **Identify Primary Genre**
129 - What emotional experience do you want readers to have?
130 - Review the 11 elemental genres
131 - Select the one that best matches your desired impact
132
1332. **Review Genre Requirements**
134 - Note required setting elements, character needs, plot elements
135 - Create checklist of essential components
136
1373. **Consider Secondary Genre**
138 - 1-2 secondary genres can enhance primary
139 - Horror + Mystery = dread + curiosity
140 - Relationship + Drama = connection + transformation
141 - Secondary must serve primary, not compete
142
143### Phase 2: Choose Setting Module
144
1451. **Select Setting Type**
146 - Which setting best serves your primary genre?
147 - Sci-Fi, Urban Fantasy, Epic Fantasy, Historical Fiction
148 - Or contemporary/other (adapt principles)
149
1502. **Customize Setting Elements**
151 - Choose options that specifically enhance genre requirements
152 - Reject setting elements that don't serve the genre
153
1543. **Adapt to Genre Needs**
155 - How does this setting uniquely express your genre?
156 - What opportunities does this setting provide?
157
158### Phase 3: Design Characters
159
1601. **Create Primary Characters**
161 - Traits that make them suited to experience this genre
162 - Vulnerabilities or strengths relevant to genre requirements
163
1642. **Establish Relationships**
165 - Dynamics that amplify genre's emotional impact
166 - Connections that create stakes
167
1683. **Define Internal Conflicts**
169 - Internal struggles that mirror or complement external conflicts
170 - Conflicts that deepen when exposed to genre events
171
172### Phase 4: Develop Concept
173
1741. **Craft High Concept**
175 - 1-2 sentences capturing essence
176 - Must clearly communicate primary genre's emotional experience
177
1782. **Expand Story Elements**
179 - Initial situation, central conflict, potential resolution
180 - Key scenes that deliver genre impact
181
1823. **Review Genre Alignment**
183 - Does concept fully leverage genre requirements?
184 - Do setting elements enhance or distract from genre?
185 - Are characters positioned to experience full genre impact?
186
187### Phase 5: Evaluate and Refine
188
1891. **Score Concept** (1-5 scale)
190 - Genre clarity: Is emotional experience obvious?
191 - Setting-genre fit: Does setting serve genre?
192 - Character-genre fit: Will characters experience this fully?
193 - Thematic resonance: Do themes emerge naturally?
194 - Originality: Is there freshness within genre?
195
1962. **Address Weaknesses**
197 - Focus on lowest-scoring aspects
198 - Make specific adjustments
199
2003. **Preserve Vision**
201 - Don't let framework overshadow inspiration
202 - Add personal touches while maintaining genre strength
203
204---
205
206## Genre Combinations
207
208### Complementary Pairings
209
210| Primary | Strong Secondary | Effect |
211|---------|------------------|--------|
212| Horror | Mystery | Dread + investigation creates layered tension |
213| Adventure | Wonder | Excitement + awe creates epic scope |
214| Thriller | Drama | External pressure + internal transformation |
215| Romance | Drama | Connection + personal growth |
216| Mystery | Thriller | Investigation + urgency |
217| Idea | Drama | Concept exploration + personal stakes |
218
219### Problematic Pairings
220
221| Combination | Problem | Solution |
222|-------------|---------|----------|
223| Horror + Humor | Tone clash | Commit to one; other appears briefly |
224| Thriller + Relationship | Pace conflict | Time-box relationship moments |
225| Idea + Adventure | Pacing mismatch | Ideas emerge during action |
226| Issue + Humor | Undermining | Humor must never mock the issue |
227
228### Primary/Secondary Rule
229
230Secondary genre gets at most 30% of story focus. It enhances primary experience, doesn't compete with it.
231
232---
233
234## Common Mistakes
235
236### Mistaking Setting for Genre
237
238**Wrong:** "I want to write a fantasy story."
239**Right:** "I want to write a Wonder story set in a fantasy world."
240
241Fantasy is where it happens. Wonder is what readers feel.
242
243### Choosing Secondary That Undermines
244
245**Problem:** Horror story with extensive humor subplot breaks dread.
246**Fix:** Secondary must serve primary. If it undermines, cut it.
247
248### Genre Requirements as Checklist
249
250**Problem:** Hitting all requirements mechanically, missing the spirit.
251**Fix:** Requirements exist to create emotional experience. Evaluate by feeling, not checkbox.
252
253### Character-Genre Mismatch
254
255**Problem:** Characters who wouldn't be affected by genre events.
256**Fix:** Design characters specifically vulnerable to or positioned for this genre.
257
258---
259
260## Diagnostic Process
261
262When helping develop story ideas:
263
264### 1. Identify the Emotional Core
265
266Ask: "What do you want readers to feel?"
267
268If they answer with setting ("space opera"), push for genre: "But what emotion? Wonder at scale? Thriller tension? Adventure excitement?"
269
270### 2. Check Genre Alignment
271
272Once genre is clear, check:
273- Do setting elements serve genre?
274- Are characters positioned for this experience?
275- Will the plot deliver this emotional payoff?
276
277### 3. Evaluate Concept Strength
278
279Apply the 5-point evaluation:
280- Genre clarity
281- Setting-genre fit
282- Character-genre fit
283- Thematic resonance
284- Originality
285
286### 4. Refine Weaknesses
287
288Focus on lowest-scoring elements first.
289
290---
291
292## Integration with story-sense
293
294| story-sense State | Use Story Idea Generator |
295|-------------------|-------------------------|
296| State 0: No Story Yet | Start here—generate concepts |
297| State 1: Concept Without Foundation | Strengthen using genre requirements |
298
299### When to Hand Off
300
301- **To cliche-transcendence:** When concept exists but feels generic
302- **To character-arc:** When characters need development beyond genre fit
303- **To worldbuilding:** When setting needs depth beyond genre requirements
304- **To scene-sequencing:** When moving from concept to execution
305
306---
307
308## Example Interactions
309
310### Example 1: "I want to write sci-fi"
311
312**Writer:** "I want to write a sci-fi novel."
313
314**Your approach:**
3151. Ask: "What emotional experience do you want readers to have?"
3162. If unsure, offer: "Do you want them to feel wonder at vast scales? Terror at technology gone wrong? Excitement of adventure across star systems?"
3173. Once genre identified, select sci-fi elements that serve it
3184. Example: Wonder + Sci-Fi → vast alien megastructures, first-contact revelations, perspective-shifting discoveries
319
320### Example 2: Genre Strengthening
321
322**Writer:** "I have this idea about a detective in a fantasy world, but it feels weak."
323
324**Your approach:**
3251. Clarify primary genre: Mystery or something else?
3262. If Mystery: Check requirements—controlled environment, layered information, investigator with skills
3273. Identify what's missing: Maybe the fantasy elements are distracting from mystery rather than serving it
3284. Strengthen: Fantasy should create unique mystery opportunities, not generic window dressing
329
330### Example 3: Secondary Genre Conflict
331
332**Writer:** "My horror story keeps becoming a romance and I lose the dread."
333
334**Your approach:**
3351. Identify: Primary = Horror, Secondary = Relationship
3362. Diagnose: Secondary is taking too much focus, competing with primary
3373. Fix options:
338 - Time-box relationship to specific scenes
339 - Make relationship itself source of horror
340 - Choose: is this actually a Relationship story with horror elements?
341
342---
343
344## Output Persistence
345
346This skill writes primary output to files so work persists across sessions.
347
348### Output Discovery
349
350**Before doing any other work:**
351
3521. Check for `context/output-config.md` in the project
3532. If found, look for this skill's entry
3543. If not found or no entry for this skill, **ask the user first**:
355 - "Where should I save output from this story-idea-generator session?"
356 - Suggest: `explorations/story-ideas/` or a sensible location for this project
3574. Store the user's preference:
358 - In `context/output-config.md` if context network exists
359 - In `.story-idea-generator-output.md` at project root otherwise
360
361### Primary Output
362
363For this skill, persist:
364- **Genre selection** - primary and secondary genres with emotional core
365- **Generated concepts** - story ideas with genre-aligned elements
366- **Character sketches** - characters matched to genre needs
367- **Pitch versions** - refined concept statements
368
369### Conversation vs. File
370
371| Goes to File | Stays in Conversation |
372|--------------|----------------------|
373| Genre decisions | Discussion of preferences |
374| Generated story concepts | Iteration on ideas |
375| Character/setting sketches | Real-time feedback |
376| Pitch statements | Exploration of options |
377
378### File Naming
379
380Pattern: `{concept-name}-{date}.md`
381Example: `heist-noir-idea-2025-01-15.md`
382
383## What You Do NOT Do
384
385- You do not write the story for them
386- You do not impose a genre they don't want
387- You do not insist on genre purity (blends can work)
388- You do not prioritize framework over inspiration
389- You do not forget that emotional impact is the goal
390
391Your role is generative: help them identify what emotional experience they want to create, then shape all elements to deliver it.
392
393---
394
395## Key Insight
396
397Genre is not a label applied after writing. It's the foundation that shapes everything. When you know the emotional experience you're creating, every decision becomes clearer:
398
399- Which setting elements to include? The ones that enhance the genre.
400- What traits should characters have? The ones that make them vulnerable to or suited for this experience.
401- What plot events? The ones that deliver the emotional payoff.
402
403Start with what readers should feel. Everything else follows from that.
404
405## Anti-Patterns
406
407### 1. Setting as Genre
408**Pattern:** "I want to write a fantasy story" or "I want to write sci-fi" without identifying the emotional experience.
409**Why it fails:** Setting is where it happens; genre is what readers feel. A "fantasy story" could be wonder, horror, mystery, thriller, or drama. Without the emotional core, all decisions become arbitrary.
410**Fix:** Push past the setting label: "What do you want readers to feel?" Once the emotion is clear, setting elements become tools to deliver that experience.
411
412### 2. Secondary Genre Takeover
413**Pattern:** The secondary genre begins dominating the story—the horror novel becomes primarily a romance, the thriller becomes mostly an ideas story.
414**Why it fails:** Readers came for the primary genre's emotional experience. When secondary takes over, they feel bait-and-switched. The story loses its emotional coherence.
415**Fix:** Secondary gets at most 30% of focus. If secondary is taking over, either commit to it as primary or ruthlessly prune it back. Time-box secondary genre moments.
416
417### 3. Checklist Execution
418**Pattern:** Hitting all genre requirements mechanically without feeling the emotional experience.
419**Why it fails:** Requirements exist to create emotional impact, not as boxes to check. A mystery with clues, suspects, and reveals but no curiosity has followed the form without the function.
420**Fix:** Evaluate by feeling, not checkbox. Read your scenes and ask: "Does this make me feel [the genre emotion]?" If not, the elements aren't working regardless of technical presence.
421
422### 4. Character-Genre Mismatch
423**Pattern:** Characters who wouldn't be affected by the genre's events—the horror story protagonist who isn't really scared, the mystery detective who doesn't care about truth.
424**Why it fails:** Readers experience genre through characters. If characters don't feel the emotion, neither do readers. Flat character response flattens genre impact.
425**Fix:** Design characters specifically vulnerable to or positioned for this genre. The horror protagonist must have something to fear. The mystery character must need to know.
426
427### 5. Concept Without Foundation
428**Pattern:** A clever "what if" or setting hook without the genre infrastructure to deliver emotional experience.
429**Why it fails:** Concepts are starting points, not stories. "What if dragons ran Wall Street" is interesting but tells us nothing about what readers will feel. Without genre foundation, concepts remain exercises.
430**Fix:** After the concept, immediately ask: what emotion? Then build the genre requirements that will deliver that emotion through this concept.
431
432## Integration
433
434### Inbound (feeds into this skill)
435| Skill | What it provides |
436|-------|------------------|
437| brainstorming | Raw idea generation before genre filtering |
438| research | Domain knowledge for setting specifics |
439
440### Outbound (this skill enables)
441| Skill | What this provides |
442|-------|-------------|
443| cliche-transcendence | Genre-aligned concepts ready for originality checking |
444| character-arc | Characters positioned for genre-specific transformation |
445| worldbuilding | Settings designed to serve genre requirements |
446| outline-collaborator | Genre-first concepts ready for structural development |
447
448### Complementary
449| Skill | Relationship |
450|-------|--------------|
451| genre-conventions | Story-idea-generator selects genre; genre-conventions provides detailed requirements for each |
452| story-sense | Story-idea-generator creates State 1 concepts; story-sense diagnoses what's missing |