Stride Shader Asset Workflow

Use when adding, renaming, or debugging Stride SDSL shader files (`*.sdsl`) in a Stride project. Enforces the correct shader registration workflow across `.sdpkg` asset folders, `.csproj` linked shader items, generated shader key files (`*.sdsl.cs`), and forced Stride asset rebuild targets before runtime shader debugging, so agents do not misdiagnose stale asset database/module errors as shader code errors.

majiayu000 eb0436e 2 files · 11.1 KB Updated 567 repo stars

File contents

majiayu000/claude-skill-registry-data/tree/main/development/stride-shader-asset-workflow commit eb0436eeba

Frequently asked questions

npx skillmds add majiayu000/stride-shader-asset-workflow