Tech Artist Skill Router
"Right skill for the right visual task."
Quick Route
By Task Category
| Category |
Skills |
architectural |
ta-r3f-fundamentals, ta-validation-typescript |
visual |
ta-r3f-materials, ta-shader-sdf, ta-vfx-postfx |
shader |
ta-shader-development, ta-shader-sdf |
vfx |
ta-vfx-particles, ta-vfx-postfx |
asset |
ta-assets-workflow, ta-assets-pipeline-optimization |
performance |
ta-r3f-performance, ta-r3f-physics |
ui |
ta-ui-polish, ta-ui-debug-helpers, ta-ui-design-reference |
figma |
ta-figma-integration |
camera |
ta-camera-tps |
networking |
ta-networking-visual-feedback |
By Signal Keywords
| Signal |
Route To |
| "shader", "glsl", "tsl" |
ta-shader-development, ta-shader-sdf |
| "particle", "gpu", "instanced" |
ta-vfx-particles, ta-foliage-instancing |
| "postfx", "bloom", "effect" |
ta-vfx-postfx |
| "material", "pbr", "texture" |
ta-r3f-materials |
| "physics", "collision", "rapier" |
ta-r3f-physics |
| "water", "ocean", "gerstner" |
ta-water-shader |
| "foliage", "grass", "vegetation" |
ta-foliage-instancing |
| "paint", "territory", "splat" |
ta-paint-territory |
| "terrain mesh", "heightmap" |
ta-terrain-mesh (mesh component) |
| "procedural terrain", "perlin", "simplex" |
ta-procedural-terrain (algorithms - RESEARCH) |
| "caldera", "crater", "volcano" |
ta-procedural-terrain (radial terrain) |
| "territory grid", "cpu territory" |
ta-territory-grid-cpu (server grid) |
| "terrain testing", "e2e terrain" |
ta-terrain-testing (E2E patterns) |
| "figma", "design reference", "ui design" |
ta-figma-integration, ta-ui-design-reference |
| "ut3", "unreal tournament", "carbon fiber" |
ta-ui-design-reference (UT3 aesthetic) |
Common Combinations
| Task Type |
Skills |
| Shader Development |
ta-r3f-fundamentals + ta-shader-development |
| VFX Creation |
ta-r3f-fundamentals + ta-vfx-particles + ta-vfx-postfx |
| Asset Pipeline |
ta-r3f-fundamentals + ta-assets-workflow |
| Material Creation |
ta-r3f-fundamentals + ta-r3f-materials |
| Terrain System (NEW) |
ta-r3f-fundamentals + ta-terrain-mesh + ta-water-shader |
Research Guides
Before creating assets, check ./src/assets/index.md
GDD Research
Before creating, always read the GDD specs
Skill Hierarchy
ta-r3f-fundamentals (BASE)
|
+---------------------+---------------------+
| | |
ta-r3f-materials ta-r3f-physics ta-r3f-performance
| | |
ta-shader-* ta-camera-tps ta-vfx-*
ta-ui-*
1---2name: ta-router3description: Routes Tech Artist to domain skills based on task category and signal keywords. Use when starting Tech Artist tasks to determine which skills to load.4---5
6# Tech Artist Skill Router
7
8> "Right skill for the right visual task."
9
10## Quick Route
11
12### By Task Category
13
14| Category | Skills |
15| --------------- | --------------------------------------------------------------- |
16| `architectural` | `ta-r3f-fundamentals`, `ta-validation-typescript` |
17| `visual` | `ta-r3f-materials`, `ta-shader-sdf`, `ta-vfx-postfx` |
18| `shader` | `ta-shader-development`, `ta-shader-sdf` |
19| `vfx` | `ta-vfx-particles`, `ta-vfx-postfx` |
20| `asset` | `ta-assets-workflow`, `ta-assets-pipeline-optimization` |
21| `performance` | `ta-r3f-performance`, `ta-r3f-physics` |
22| `ui` | `ta-ui-polish`, `ta-ui-debug-helpers`, `ta-ui-design-reference` |
23| `figma` | `ta-figma-integration` |
24| `camera` | `ta-camera-tps` |
25| `networking` | `ta-networking-visual-feedback` |
26
27### By Signal Keywords
28
29| Signal | Route To |
30| ---------------------------------------------- | ------------------------------------------------ |
31| "shader", "glsl", "tsl" | `ta-shader-development`, `ta-shader-sdf` |
32| "particle", "gpu", "instanced" | `ta-vfx-particles`, `ta-foliage-instancing` |
33| "postfx", "bloom", "effect" | `ta-vfx-postfx` |
34| "material", "pbr", "texture" | `ta-r3f-materials` |
35| "physics", "collision", "rapier" | `ta-r3f-physics` |
36| "water", "ocean", "gerstner" | `ta-water-shader` |
37| "foliage", "grass", "vegetation" | `ta-foliage-instancing` |
38| "paint", "territory", "splat" | `ta-paint-territory` |
39| **"terrain mesh", "heightmap"** | `ta-terrain-mesh` (mesh component) |
40| **"procedural terrain", "perlin", "simplex"** | `ta-procedural-terrain` (algorithms - RESEARCH) |
41| **"caldera", "crater", "volcano"** | `ta-procedural-terrain` (radial terrain) |
42| **"territory grid", "cpu territory"** | `ta-territory-grid-cpu` (server grid) |
43| **"terrain testing", "e2e terrain"** | `ta-terrain-testing` (E2E patterns) |
44| **"figma", "design reference", "ui design"** | `ta-figma-integration`, `ta-ui-design-reference` |
45| **"ut3", "unreal tournament", "carbon fiber"** | `ta-ui-design-reference` (UT3 aesthetic) |
46
47### Common Combinations
48
49| Task Type | Skills |
50| -------------------- | ------------------------------------------------------------- |
51| Shader Development | `ta-r3f-fundamentals` + `ta-shader-development` |
52| VFX Creation | `ta-r3f-fundamentals` + `ta-vfx-particles` + `ta-vfx-postfx` |
53| Asset Pipeline | `ta-r3f-fundamentals` + `ta-assets-workflow` |
54| Material Creation | `ta-r3f-fundamentals` + `ta-r3f-materials` |
55| Terrain System (NEW) | `ta-r3f-fundamentals` + `ta-terrain-mesh` + `ta-water-shader` |
56
57## Research Guides
58
59**Before creating assets, check ./src/assets/index.md**
60
61## GDD Research
62
63**Before creating, always read the GDD specs**
64
65## Skill Hierarchy
66
67```
68 ta-r3f-fundamentals (BASE)
69 |
70 +---------------------+---------------------+
71 | | |
72 ta-r3f-materials ta-r3f-physics ta-r3f-performance
73 | | |
74 ta-shader-* ta-camera-tps ta-vfx-*
75 ta-ui-*
76```