Tdd Playtest

Test-Driven Development combined with emergent playtesting for Quest Keeper AI. Use when running playtest sessions, writing tests, debugging game feel issues, or following the RED-GREEN-REFACTOR cycle.

majiayu000 Updated 567 repo stars

File contents

TDD + Playtesting Loop

The Philosophy

We are the player. Not a tester, not a developer. A player who wants to have fun.

The Loop

1. PLAY        Experience the game as a player
2. DISCOVER    Find friction, confusion, missing features
3. DEFINE      What SHOULD happen? (Player perspective)
4. RED         Write test that fails
5. GREEN       Write minimal code to pass
6. REFACTOR    Clean up
7. PLAY AGAIN  Does it feel right now?

Discovery Entry Format

Add to Agents/EMERGENT_DISCOVERY_LOG.md:

### [CATEGORY-###] Title
**Severity:** CRITICAL | HIGH | MEDIUM | LOW
**Player Experience:** What happened vs what should happen

majiayu000/claude-skill-registry-data/tree/main/data/tdd-playtest commit d87015c3cf

Frequently asked questions

npx skillmds@latest add majiayu000/tdd-playtest