Threejs Core Math

Use when working with 3D math in Three.js: vectors, matrices, quaternions, rotations, colors, or coordinate transforms. Prevents the common mistake of mutating shared vectors, using wrong rotation order, or confusing Euler gimbal lock. Covers Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, Box3, Sphere, coordinate system. Keywords: Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, lerp, slerp, cross, dot, normalize, degToRad, Y-up, right-handed.

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majiayu000/claude-skill-registry-data/tree/main/development/threejs-core-math commit dd1b3f874b

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npx skillmds@latest add majiayu000/threejs-core-math