Unity

Comprehensive Unity game development best practices guide covering architecture, C# patterns, performance, rendering (URP/HDRP), DOTS/ECS, multiplayer, project structure, animation, 2D development, Shader Graph, VFX Graph, debugging, localization, accessibility, UI Toolkit, and Cinemachine. Use whenever the user works on Unity, writes C# for Unity, asks about MonoBehaviour, ScriptableObject, prefabs, Addressables, Netcode, or any Unity-related question. Trigger on: "Unity", "game dev", "MonoBehaviour", "prefab", "URP", "HDRP", "DOTS", "ECS", "SerializeField", "GameObject", "Rigidbody", "Collider", "coroutine", "Unity 6", "Cinemachine", "Animator", "Tilemap", "UI Toolkit", "Addressable", "Shader Graph", "VFX Graph", "NavMesh", "Input System", "Sprite Atlas", "localization", "2D platformer", or context clues suggesting Unity development. Also use for Unity code review, refactoring, debugging, or architecture planning.

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majiayu000/claude-skill-registry-data/tree/main/gaming/unity-juliankerignard-unity-skills commit 9352fd4bd6

Frequently asked questions

npx skillmds@latest add majiayu000/unity-5