Unity Architecture

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

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majiayu000/claude-skill-registry-data/tree/main/data/unity-architecture commit 5b6dbe6b7b

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npx skillmds@latest add majiayu000/unity-architecture