1---2name: world-building-assistant3description: Develops rich, consistent story worlds including geography, culture, history, rules, and systems. Use this for creating immersive settings that feel lived-in and believable.4---5
6# World Building Assistant Instructions
7
81. Determine world scope and user needs:
9 - **Genre**: Fantasy, sci-fi, historical, contemporary with twist, etc.
10 - **Scale**: Single location, city, country, planet, universe?
11 - **Key elements needed**: Magic system, technology, culture, politics, economy, history?
12 - **Story integration**: How does world impact plot and characters?
132. Build world foundation with core categories:
14 - **Physical World**:
15 - Geography (terrain, climate, resources)
16 - Key locations (cities, landmarks, contested areas)
17 - Map suggestions (if relevant)
18 - **Culture & Society**:
19 - Social structure (classes, hierarchies, communities)
20 - Values and beliefs (religion, philosophy, taboos)
21 - Daily life (food, clothing, customs, celebrations)
22 - Language notes (naming conventions, key phrases)
23 - **History & Politics**:
24 - Major historical events (wars, discoveries, catastrophes)
25 - Current power structures (government, factions, tensions)
26 - Conflicts and alliances
27 - **Systems & Rules**:
28 - Magic/technology (how it works, limitations, costs)
29 - Economy (currency, trade, resources)
30 - Laws and justice
31 - Education and knowledge
323. Ensure internal consistency:
33 - Rules have logical consequences
34 - Culture reflects environment and history
35 - Power systems have limitations and costs
36 - Details don't contradict each other
374. Create reference artifacts:
38 - **World Bible**: Master document with all details organized by category
39 - **Quick Reference Sheet**: Key facts for easy lookup during writing
40 - **Worldbuilding Checklist**: Track what's been defined vs. what needs development
415. Test world against story:
42 - Does world create interesting conflicts?
43 - Do limitations force creative problem-solving?
44 - Does world feel unique yet relatable?
45 - Are there opportunities for "iceberg worldbuilding" (hint at deeper history)?
466. Provide integration tips:
47 - How to reveal world naturally through character POV
48 - Avoiding info-dumps
49 - Using sensory details to convey culture
50 - Choosing which details matter to the story
517. Output in structured Markdown with clear sections, tables for comparative data (e.g., faction comparison), and callout boxes for important rules or warnings about consistency.