SharpConsoleUI terminal application framework
Trigger On
- building an interactive terminal UI: dashboards, wizards, settings screens, admin/monitoring consoles
- building a full-screen single-window TUI: a
.Frameless()(no title bar, no title buttons) +.Maximized()app that owns the whole terminal - building a multi-window terminal desktop: overlapping windows with drag/resize/minimize/maximize, z-order, focus routing, modal windows, and mouse support (full-screen and multi-window are equally first-class here)
- wanting flicker-free rendering that stays clean over SSH (diff-based cell buffer, not full repaints)
- needing rich terminal controls: data tables, tree/list views, forms, an embedded PTY terminal, markdown, charts, or video
- shipping a NativeAOT-ready console application with a real UI
Do not trigger for plain line-based CLI tools, argument parsing, or non-interactive scripts.
Install
- NuGet:
dotnet add package SharpConsoleUIdotnet add package SharpConsoleUI --version <version>
- XML package reference:
<PackageReference Include="SharpConsoleUI" Version="x.y.z" />
- Targets
net8.0,net9.0,net10.0. - Sources:
Workflow
flowchart LR
A["NetConsoleDriver (RenderMode.Buffer)"] --> B["ConsoleWindowSystem"]
B --> C["WindowBuilder -> Window"]
C --> D["window.AddControl(Controls.*)"]
D --> E["DOM layout: Measure -> Arrange -> Paint"]
E --> F["windowSystem.AddWindow(window)"]
F --> G["windowSystem.Run() (blocks until Shutdown)"]
G --> H["compositor merges per-window buffers -> terminal"]
- Create a
NetConsoleDriverand aConsoleWindowSystemthat owns all windows. - Build one or more windows with
WindowBuilder(title, size, position, borders, padding). - Add controls to each window with
window.AddControl(...), usually via theControlsstatic factory. - Wire interactivity through control events (e.g.
Button.OnClick); callwindowSystem.Shutdown()to exit. windowSystem.AddWindow(window)thenwindowSystem.Run()starts the render/input loop (blocks until shutdown).- For layout, dialogs, portals/overlays, forms, and the full control set, load the reference files below.
Minimal app (read + show + interact)
using SharpConsoleUI;
using SharpConsoleUI.Builders;
using SharpConsoleUI.Controls;
using SharpConsoleUI.Drivers;
var driver = new NetConsoleDriver(RenderMode.Buffer);
var windowSystem = new ConsoleWindowSystem(driver);
var window = new WindowBuilder(windowSystem)
.WithTitle("Hello World")
.WithSize(50, 12)
.Centered()
.Build();
window.AddControl(Controls.Markup()
.AddLine("[bold cyan]Hello, SharpConsoleUI![/]")
.Build());
window.AddControl(Controls.Button("Quit")
.OnClick((sender, e, win) => windowSystem.Shutdown())
.Build());
windowSystem.AddWindow(window);
windowSystem.Run();
Layout + data example
Use a GridControl when you need columns/rows with fixed, size-to-content, or
proportional (Star) tracks, and put content controls (tables, lists, markdown)
into the cells:
var grid = Controls.Grid()
.Columns(GridLength.Cells(20), GridLength.Star(1)) // fixed sidebar + fill
.Rows(GridLength.Auto(), GridLength.Star(1)) // toolbar + body
.RowGap(1)
.Place(Controls.Markup("[bold]Dashboard[/]").Build(), 0, 0, colSpan: 2)
.Place(sidebarList, 1, 0)
.Place(dataTable, 1, 1)
.Build();
window.AddControl(grid);
See references/recipes.md for full grid/table/form/dialog examples and
references/controls.md for the control chosen per region.
Best practices
- Describe the UI declaratively (retained mode). Let the framework own redraws, focus, and input — do not mix raw
Console.Writeinto a running app. - The app runs on one cooperative UI thread. Never block it: don't call
.Result/.Wait()on async work inside a handler (it deadlocks the loop). Push blocking/CPU work off-thread and marshal UI mutations back withEnqueueOnUIThread/InvokeAsync. Seereferences/architecture.md. - Use portals for dropdowns, overlays, and toasts, and the built-in
Dialogsfor confirm/prompt/progress, instead of hand-positioning windows. Seereferences/recipes.md. - Apply semantic control
Roles (Primary, Success, Danger, …) so colors come from the active theme instead of being hand-set. - Style all text with
[tag]text[/]markup — it works everywhere text renders (labels, titles, status bars, table cells, tree nodes), including[markdown],[gradient=…], and inline[spinner]. Escape untrusted text withMarkupParser.Escape(...). Seereferences/markup.md. - Prefer
Controls.*factory + fluent builders over manual control construction for consistent wiring. - For a full app (not a single screen), follow the production patterns in
references/app-patterns.md: one maximized window with content-swap navigation, an app-owned header/hint bar, custom awaitable modals closed viaCloseModalWindow, dialogs clamped toDesktopDimensions, a semantic color/theme layer (no hardcoded hex), and a wrapper so no async action can crash the loop.
Limitations to check before production
- It is a full retained-mode application framework, not a drop-in for one-off
Console.WriteLineoutput. Small non-interactive tools do not need it. - Cooperative single-threaded UI model: unsynchronized cross-thread control mutation, or blocking the UI thread on async work, is a bug — not a shortcut.
TerminalControl(the embedded PTY emulator) runs on Linux and Windows 10 1809+ (openpty on Linux, ConPTY on Windows); it throwsPlatformNotSupportedExceptionon other OSes. On Linux it requiresPtyShim.RunIfShim(args)as the very first line ofMain(a safe no-op on Windows) — seereferences/controls.md.- Advanced media (video, Kitty-graphics image rendering) auto-detects terminal capability and degrades to half-block/ASCII/braille fallbacks; verify on the target terminal.
- NativeAOT is supported (the library is
IsAotCompatibleand CI-verified), but confirm your own reflection/serialization code is trim/AOT-safe;HtmlControlis the one documented AOT caveat. Seereferences/architecture.md.
Deliver
- an install + first-run guide ready to paste into a .NET console project
- a minimal window app and a layout/data example that actually render
- clear notes on the threading model, portals/dialogs, and terminal-capability tradeoffs
Validate
dotnet add package SharpConsoleUIrestores and the project compiles.- The minimal app above builds and runs, showing a centered window with a working Quit button (Tab to focus, Enter/click to quit).
- One layout/control sample from
references/recipes.mdrenders correctly. - Any control used is confirmed against
references/controls.md(correct factory/API).
Load References
- Control reference — the 40+ control set grouped by purpose, with the factory/API entry point and a "use when" for each group.
- Markup reference — the
[tag]text[/]markup language (colors, decorations, links,[spinner],[markdown],[gradient],MarkupParserAPI). Markup works everywhere text renders — load this for any styled-text work. - Architecture reference — compositor, DOM layout pipeline, cooperative UI-thread model, marshalling, and NativeAOT notes.
- Recipe reference — full-screen and multi-window apps, window builders, grids, dialogs, portals/toasts, and forms, with verified code.
- Feature reference — gradients, transparency/alpha blending, compositor effects, animations, desktop background, and image/video/syntax-highlighting rendering.
- System reference — constructor overloads, state services, panels, configuration, registry, MVVM data binding, flows, plugins, clipboard, shell-pipeline/schost distribution, and the "when to choose this framework" comparison + pattern catalog.
- Application-pattern reference — how to structure and polish a real production app: single-window shell + content-swap navigation, own-your-header, custom awaitable modals, live process output, the semantic color/theme layer, escaping untrusted text, threading discipline, and a never-crash wrapper. Load this when building a full app, not just one screen.