Flutter Performance Patterns
const Constructors
The single highest-ROI optimization. Flutter skips rebuilding const widgets.
// BAD: new instance every build
Text('Hello');
EdgeInsets.all(16);
SizedBox(width: 8);
// GOOD: shared, never rebuilt
const Text('Hello');
const EdgeInsets.all(16);
const SizedBox(width: 8);
// Widget must declare const constructor
class MyIcon extends StatelessWidget {
const MyIcon({super.key}); // required for const at call site
}
Efficient List Rendering
// BAD: builds all items at once
Column(children: items.map((i) => ItemWidget(item: i)).toList());
// GOOD: lazy, only builds visible items
ListView.builder(
itemCount: items.length,
itemBuilder: (context, i) => ItemWidget(item: items[i]),
);
// For variable height items with separators
ListView.separated(
itemCount: items.length,
separatorBuilder: (_, __) => const Divider(),
itemBuilder: (context, i) => ItemWidget(item: items[i]),
);
// Sliver for mixed content in single scroll
CustomScrollView(slivers: [
const SliverAppBar(pinned: true, title: Text('Title')),
SliverList.builder(
itemCount: items.length,
itemBuilder: (context, i) => ItemWidget(item: items[i]),
),
]);
RepaintBoundary
Isolates subtrees from parent repaints. Use around frequently animating widgets.
// Wrap independently animating widget
RepaintBoundary(
child: AnimatedWidget(), // repaints without repainting siblings
);
// Wrap heavy static widget to avoid repaint propagation
RepaintBoundary(
child: ComplexStaticChart(),
);
Avoiding Unnecessary Rebuilds
// BAD: callback inline creates new closure every build
ListView.builder(
itemBuilder: (context, i) => GestureDetector(
onTap: () => print(i), // new closure each rebuild
child: ItemWidget(item: items[i]),
),
);
// GOOD: extract to method or widget
class ItemRow extends StatelessWidget {
const ItemRow({super.key, required this.item, required this.onTap});
final Item item;
final VoidCallback onTap;
// Only rebuilds when item or onTap changes
}
// Use select to narrow rebuilds in Riverpod
final userName = ref.watch(userProvider.select((u) => u.name));
// Only rebuilds when name changes, not when other user fields change
// BlocBuilder buildWhen
BlocBuilder<UserBloc, UserState>(
buildWhen: (prev, curr) => prev.name != curr.name,
builder: (context, state) => Text(state.name),
);
Image Optimization
// Specify cacheWidth/cacheHeight to decode at display size
Image.network(
url,
cacheWidth: 200, // decode at 200px, not original resolution
cacheHeight: 200,
);
// Use cached_network_image for persistent disk cache
CachedNetworkImage(
imageUrl: url,
placeholder: (context, url) => const CircularProgressIndicator(),
errorWidget: (context, url, error) => const Icon(Icons.error),
memCacheWidth: 200,
);
// Precache important images
@override
void didChangeDependencies() {
super.didChangeDependencies();
precacheImage(const AssetImage('assets/hero.png'), context);
}
Reducing Widget Build Cost
// Extract static parts to fields/getters (built once, not every build)
class _MyWidgetState extends State<MyWidget> {
// Defined once
static const _divider = Divider(color: Colors.grey);
static const _spacing = SizedBox(height: 16);
@override
Widget build(BuildContext context) => Column(children: [
_spacing,
const Text('Header'), // const = shared instance
_divider,
]);
}
DevTools Performance Profiling
# Run in profile mode (not debug — debug is slow)
flutter run --profile
# Record timeline
flutter pub global activate devtools
flutter pub global run devtools
# Command line timeline dump
flutter drive --profile --trace-startup --target=test_driver/app.dart
Key DevTools panels:
- Performance: frame timeline, identify jank (>16ms frames)
- CPU Profiler: find hot methods
- Memory: heap snapshot, detect leaks
- Widget Inspector: visualize rebuild counts
Startup Performance
// Defer initialization
void main() {
runApp(const MyApp()); // show UI immediately
// Heavy init after first frame
WidgetsBinding.instance.addPostFrameCallback((_) async {
await HeavyService.initialize();
await PushNotifications.initialize();
});
}
// Minimal first frame — avoid heavy work in initState
@override
void initState() {
super.initState();
// BAD: blocks first build
// _data = heavySync();
// GOOD: async after frame
Future.microtask(() async => setState(() => _data = await fetchData()));
}
Compute for Isolate Offloading
// Move CPU-heavy work off the UI thread
import 'package:flutter/foundation.dart';
Future<List<Product>> parseProducts(String json) async {
return compute(_parseProductsIsolate, json);
}
List<Product> _parseProductsIsolate(String json) {
// runs in separate isolate, safe for heavy parsing
final data = jsonDecode(json) as List;
return data.map((e) => Product.fromJson(e as Map<String, dynamic>)).toList();
}
Checklist
- All static widgets use
const - Lists use
ListView.builder, notColumn+map - Heavy/animated widgets wrapped in
RepaintBoundary - Images decoded at display size (
cacheWidth/cacheHeight) - No synchronous heavy work in
build()orinitState() - Profiled in
--profilemode, not debug - Frame times consistently under 16ms